Replay-derived match flow, timings, and composition.

Advanced match analysis

Boxeronte vs sorry

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
18980
Duration
20:24
Patch
19.17020
Played
· 4 hours ago
Marsh map preview
MapMarsh
Defeated
Boxeronte Gaia · Elo 1760 -11
20:24 Match length
Winner
sorry Freyr · Elo 1891 +11
32.0% win probability Pre-match · sorry favored win probability 68.0%
Key momentsIn match order
First pressure
3:43 sorry Hersir trained
Fastest Classical
4:10* Boxeronte Oceanus · estimated
First extra TC
6:43 Boxeronte Town Center
Armory timing
8:09 sorry Armory
Fastest Heroic
11:14* sorry Aegir · estimated
Fortress timing
13:10 Boxeronte Palace
Market timing
13:26 Boxeronte Market
Fastest Mythic
18:33* Boxeronte Atlas · estimated

Boxeronte

Gaia · Blue
Loss 1760 -11
EAPM
52.7
Favorite unit
Murmillo
46 fielded
Largest army
103
First expansion
6:43
Age path
OceanusClassical · Research start 3:10
TheiaHeroic · Est. start 12:08
AtlasMythic · Est. start 16:33
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling21 wall build events
Market economy100 total resource volume
Large army production103 military units
No post-game awards

sorry

Freyr · Red
Win 1891 +11
EAPM
63.6
Favorite unit
Throwing Axeman
49 fielded
Largest army
145
First expansion
12:27
Age path
UllrClassical · Research start 3:35
AegirHeroic · Research start 9:59
VidarMythic · Est. start 17:53
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Water commitment1 dock build events
Large army production145 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

Boxeronte

Bought

Food100

Sold

No sells

Total player market volume100

sorry

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Boxeronte

Army · 103

Units

Murmillo46
Dryad11
Destroyer10
Arcus9
Cheiroballista7
Oracle7
Contarius6
Turma5
Caladria1
Fire Siphon1
Buildings 11 types
Wall21
Farm19
Manor9
Military Barracks7
Counter Barracks2
Economic Guild2
Palace2
Armory1
Market1
Temple1
Town Center1
God powers 8 invoked
Carnivora3
Gaia Forest2
Hesperides Tree2
Implode1

sorry

Army · 145

Units

Throwing Axeman49
Godi30
Berserk18
Huskarl15
Jarl15
Portable Ram7
Hersir6
Hirdman5
Buildings 12 types
Wall18
House16
Longhouse12
Ox Cart Building8
Farm6
Great Hall6
Armory3
Town Center3
Hill Fort2
Temple2
Dock1
Market1
God powers 3 invoked
Asgardian Bastion1
Inferno1
Tempest1