Replay-derived match flow, timings, and composition.

Advanced match analysis

BTHORSKULLXFIRE vs Khal Timmy

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
15996
Duration
18:28
Patch
19.17020
Played
· 2 hours ago
Marsh map preview
MapMarsh
Winner
BTHORSKULLXFIRE Hades · Elo 882 +6
18:28 Match length
Defeated
Khal Timmy Zeus · Elo 601 -6
83.4% win probability Pre-match · BTHORSKULLXFIRE favored win probability 16.6%
Key momentsIn match order
Fastest Classical
4:04* Khal Timmy Athena · estimated
First pressure
4:25 Khal Timmy Military Academy
First extra TC
5:48 BTHORSKULLXFIRE Town Center
Armory timing
10:37 Khal Timmy Armory
Market timing
11:16 Khal Timmy Market
Fastest Heroic
14:55* Khal Timmy Dionysus · estimated
Fortress timing
16:40 BTHORSKULLXFIRE Fortress

BTHORSKULLXFIRE

Hades · Blue
Win 882 +6
EAPM
13.1
Favorite unit
Hippeus
15 fielded
Largest army
56
First expansion
5:48
Age path
AthenaClassical · Research start 3:42
ApolloHeroic · Research start 15:10
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
No post-game awards

Khal Timmy

Zeus · Red
Loss 601 -6
EAPM
21.0
Favorite unit
Toxotes
19 fielded
Largest army
46
First expansion
11:41
Age path
AthenaClassical · Est. start 3:04
DionysusHeroic · Est. start 13:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy3,100 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

BTHORSKULLXFIRE

Bought

No buys

Sold

No sells

Total player market volume0

Khal Timmy

Bought

Food1,700

Sold

Wood1,400
Total player market volume3,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BTHORSKULLXFIRE

Army · 56

Units

Hippeus15
Minotaur15
Toxotes15
Ajax4
Petrobolos4
Achilles2
Chiron1
Buildings 12 types
House16
Wall11
Granary6
Sentry Tower4
Storehouse3
Town Center3
Archery Range2
Stable2
Armory1
Fortress1
Military Academy1
Temple1
God powers 3 invoked
Sentinel2
Restoration1

Khal Timmy

Army · 46

Units

Toxotes19
Minotaur12
Hoplite11
Heracles2
Jason2
Buildings 11 types
Farm18
House5
Storehouse5
Granary4
Temple2
Town Center2
Archery Range1
Armory1
Market1
Military Academy1
Stable1
God powers 2 invoked
Bolt1
Restoration1