Replay-derived match flow, timings, and composition.

Advanced match analysis

david torices vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
2689
Duration
28:57
Patch
19.17020
Played
· 2 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
david torices Quetzalcoatl · Elo 1065 -20
28:57 Match length
Winner
BRCwolf Oranos · Elo 1020 +20
56.4% win probability Pre-match · david torices favored · Upset win probability 43.6%
Key momentsIn match order
First pressure
2:53 david torices Warrior Priest trained
Fastest Classical
3:44* BRCwolf Prometheus · estimated
Armory timing
9:21 BRCwolf Armory
Fastest Heroic
12:06* BRCwolf Hyperion · estimated
Market timing
13:07 david torices Market
First extra TC
17:17 BRCwolf Town Center
Fortress timing
18:41 BRCwolf Palace
Fastest Mythic
21:41* BRCwolf Helios · estimated

david torices

Quetzalcoatl · Purple
Loss 1065 -20
EAPM
41.8
Favorite unit
Tlamanih Spearman
86 fielded
Largest army
338
First expansion
17:26
Age path
PatecatlClassical · Est. start 3:11
CoyolxauhquiHeroic · Est. start 12:37
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling24 wall build events
Market economy3,400 total resource volume
Large army production338 military units
No post-game awards

BRCwolf

Oranos · Red
Win 1020 +20
EAPM
43.1
Favorite unit
Murmillo
56 fielded
Largest army
157
First expansion
17:17
Age path
PrometheusClassical · Est. start 2:44
HyperionHeroic · Est. start 10:51
HeliosMythic · Est. start 19:41
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Large army production157 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,400 total volume

david torices

Bought

Food300

Sold

Food2,100
Wood1,000
Total player market volume3,400

BRCwolf

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

david torices

Army · 338

Units

Tlamanih Spearman86
Warrior Priest59
Eagle Warrior46
Shorn One29
Jaguar Rider27
Tequihua Archer27
Ocelotl Warrior23
Coyote Warrior20
Otontin15
Soul Guide6
Buildings 11 types
Farm24
Wall24
House18
War Hut13
Calpulli10
Nobles Hut9
Temple8
Great Temple2
Armory1
Market1
Town Center1
God powers 3 invoked
Corrupted Ground1
Starfall1
Tailwind1

BRCwolf

Army · 157

Units

Murmillo56
Fanatic30
Turma30
Destroyer18
Satyr11
Fire Siphon4
Oracle4
Centimanus1
Cheiroballista1
Katapeltes1
Oracle Hero1
Buildings 11 types
Farm15
Manor9
Palace8
Town Center4
Counter Barracks3
Market3
Military Barracks3
Sky Passage3
Armory2
Economic Guild2
Temple1
God powers 19 invoked
Valor12
Shockwave4
Chaos3