Replay-derived match flow, timings, and composition.

Advanced match analysis

Serhan vs RBR

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
437
Duration
23:07
Patch
19.17020
Played
· 2 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Serhan Zeus · Elo 987 -17
23:07 Match length
Winner
RBR Poseidon · Elo 1002 +17
47.8% win probability Pre-match · RBR favored win probability 52.2%
Key momentsIn match order
Fastest Classical
4:04* RBR Hermes · estimated
First pressure
4:28 Serhan Military Academy
First extra TC
13:42 RBR Town Center
Armory timing
19:45 RBR Armory
Fastest Heroic
21:27* RBR Dionysus · estimated

Serhan

Zeus · Purple
Loss 987 -17
EAPM
43.4
Favorite unit
Hippeus
88 fielded
Largest army
184
First expansion
—
Age path
AthenaClassical · Research start 3:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production184 military units
No post-game awards

RBR

Poseidon · Red
Win 1002 +17
EAPM
47.2
Favorite unit
Hippeus
46 fielded
Largest army
122
First expansion
13:42
Age path
HermesClassical · Research start 3:04
DionysusHeroic · Research start 20:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production122 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Serhan

Army · 184

Units

Hippeus88
Hoplite82
Minotaur10
Heracles2
Jason2
Buildings 8 types
House17
Farm15
Granary7
Stable6
Storehouse4
Military Academy2
Wall2
Temple1
God powers 3 invoked
Bolt2
Restoration1

RBR

Army · 122

Units

Hippeus46
Toxotes44
Hoplite20
Atalanta5
Theseus4
Centaur2
Hippolyta1
Buildings 10 types
House17
Farm15
Storehouse7
Granary5
Archery Range3
Military Academy3
Stable3
Temple3
Town Center3
Armory1
God powers 2 invoked
Bronze1
Lure1