Replay-derived match flow, timings, and composition.

Advanced match analysis

Kuawi vs diomids2

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
24539
Duration
21:47
Patch
19.17020
Played
· 2 hours ago
Steppe map preview
MapSteppe
Winner
Kuawi Quetzalcoatl · Elo 1089 +14
21:47 Match length
Defeated
diomids2 Tsukuyomi · Elo 1027 -14
58.8% win probability Pre-match · Kuawi favored win probability 41.2%
Key momentsIn match order
First pressure
3:47 Kuawi Warrior Priest trained
Fastest Classical
4:36* Kuawi Huehuecoyotl · estimated
Armory timing
5:23 Kuawi Armory
Fastest Heroic
8:08* Kuawi Coyolxauhqui · estimated
Market timing
14:58 diomids2 Market
First extra TC
15:25 diomids2 Town Center
Fortress timing
20:03 diomids2 Castle

Kuawi

Quetzalcoatl · Blue
Win 1089 +14
EAPM
47.1
Favorite unit
Tequihua Archer
40 fielded
Total score
23,666
Military score
9,162
Economic score
10,273
Kills score
4,231
Units killed
143
Units lost
70
Buildings razed
20
Largest army
91
First expansion
—
Age path
HuehuecoyotlClassical · Est. start 3:36
CoyolxauhquiHeroic · Est. start 6:53
TlalocMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling13 wall build events
Large army production91 military units
Largest Army Most Kills

diomids2

Tsukuyomi · Red
Loss 1027 -14
EAPM
45.2
Favorite unit
Naginata Rider
41 fielded
Total score
23,750
Military score
11,569
Economic score
10,804
Kills score
1,377
Units killed
55
Units lost
141
Buildings razed
2
Largest army
120
First expansion
15:25
Age path
Inari OkamiClassical · Est. start 3:59
FujinHeroic · Est. start 11:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Large army production120 military units
Highest Score Most Deaths Most Improvements Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kuawi

Army · 91

Units

Tequihua Archer40
Tlamanih Spearman31
Warrior Priest9
Quinametzin4
Otontin3
Jaguar Rider2
Tzitzimitl2
Buildings 8 types
Wall13
Calpulli11
House10
Smoke Trap5
War Hut4
Armory1
Great Temple1
Temple1
God powers 3 invoked
Lullaby1
Monolith Of Tlaloc1
Starfall1

diomids2

Army · 120

Units

Naginata Rider41
Yumi Archer17
Bushi12
Shinobi11
Jorogumo9
Daimyo8
Samurai6
Yumi Horse Archer6
Yari Spearman5
Onna Musha3
Kitsune2
Buildings 15 types
House17
Wall11
Watermill10
Shrine Japanese7
Dojo4
Guardhouse3
Mining Camp Japanese3
Stable Japanese3
Farm2
Market2
Sentry Tower2
Town Center2
Armory1
Castle1
Temple1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1