Advanced match analysis
DARK HORSE#2118 + MyM vs Munno + KingKonny5476
- Queue
- Ranked 2v2 Supremacy
- Map
- Mirage
- Map Seed
- 17306
- Duration
- 17:02
- Patch
- 19.17020
- Played
- · 2 hours ago
Victory
Team Elo 1390
DARK HORSE#2118
Kronos · Elo 1286 +7
MyM
Kronos · Elo 1495 +3
17:02
Match length
Defeat
Team Elo 1092
Munno
Isis · Elo 1087 -5
KingKonny5476
Hades · Elo 1097 -5
84.8% win probability
Pre-match · DARK HORSE#2118 + MyM favored
win probability 15.2%
Key momentsIn match order
DARK HORSE#2118
Kronos · Blue · Team 1- EAPM
- 30.0
- Favorite unit
- Murmillo 23 fielded
- Largest army
- 87
- First expansion
- 12:50
Age path
PrometheusClassical · Research start 4:02
HyperionHeroic · Est. start 10:19
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling6 wall build events
Water commitment3 dock build events
Large army production87 military units
No post-game awards
Munno
Isis · Orange · Team 2- EAPM
- 32.4
- Favorite unit
- Axeman 11 fielded
- Largest army
- 34
- First expansion
- —
Age path
AnubisClassical · Research start 3:23
SobekHeroic · Research start 9:44
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
MyM
Kronos · Yellow · Team 1- EAPM
- 67.7
- Favorite unit
- Arcus 32 fielded
- Largest army
- 84
- First expansion
- —
Age path
PrometheusClassical · Est. start 2:04
HyperionHeroic · Est. start 11:18
AtlasMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment3 dock build events
Market economy3,400 total resource volume
Large army production84 military units
No post-game awards
KingKonny5476
Hades · Green · Team 2- EAPM
- 28.4
- Favorite unit
- Toxotes 23 fielded
- Largest army
- 47
- First expansion
- 10:42
Age path
AthenaClassical · Est. start 2:45
AphroditeHeroic · Est. start 7:56
HephaestusMythic · Est. start 12:50
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy300 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,700 total volume›
DARK HORSE#2118
Bought
No buys
Sold
No sells
Total player market volume0
Munno
Bought
No buys
Sold
No sells
Total player market volume0
MyM
Bought
Sold
Total player market volume3,400
KingKonny5476
Bought
Sold
No sells
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.