Replay-derived match flow, timings, and composition.

Advanced match analysis

DARK HORSE#2118 + MyM vs Munno + KingKonny5476

Queue
Ranked 2v2 Supremacy
Map
Mirage
Map Seed
17306
Duration
17:02
Patch
19.17020
Played
· 2 hours ago
Mirage map preview
MapMirage
Victory Team Elo 1390
DARK HORSE#2118 Kronos · Elo 1286 +7
MyM Kronos · Elo 1495 +3
17:02 Match length
Defeat Team Elo 1092
Munno Isis · Elo 1087 -5
KingKonny5476 Hades · Elo 1097 -5
84.8% win probability Pre-match · DARK HORSE#2118 + MyM favored win probability 15.2%
Key momentsIn match order
Fastest Classical
3:04* MyM Prometheus · estimated
First pressure
5:13 KingKonny5476 Archery Range
Market timing
6:26 KingKonny5476 Market
Armory timing
7:07 Munno Armory
Fastest Heroic
9:11* KingKonny5476 Aphrodite · estimated
First extra TC
10:42 KingKonny5476 Town Center
Fortress timing
11:37 KingKonny5476 Fortress
Fastest Mythic
14:50* KingKonny5476 Hephaestus · estimated

DARK HORSE#2118

Kronos · Blue · Team 1
Win 1286 +7
EAPM
30.0
Favorite unit
Murmillo
23 fielded
Largest army
87
First expansion
12:50
Age path
PrometheusClassical · Research start 4:02
HyperionHeroic · Est. start 10:19
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling6 wall build events
Water commitment3 dock build events
Large army production87 military units
No post-game awards

Munno

Isis · Orange · Team 2
Loss 1087 -5
EAPM
32.4
Favorite unit
Axeman
11 fielded
Largest army
34
First expansion
—
Age path
AnubisClassical · Research start 3:23
SobekHeroic · Research start 9:44
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

MyM

Kronos · Yellow · Team 1
Win 1495 +3
EAPM
67.7
Favorite unit
Arcus
32 fielded
Largest army
84
First expansion
—
Age path
PrometheusClassical · Est. start 2:04
HyperionHeroic · Est. start 11:18
AtlasMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment3 dock build events
Market economy3,400 total resource volume
Large army production84 military units
No post-game awards

KingKonny5476

Hades · Green · Team 2
Loss 1097 -5
EAPM
28.4
Favorite unit
Toxotes
23 fielded
Largest army
47
First expansion
10:42
Age path
AthenaClassical · Est. start 2:45
AphroditeHeroic · Est. start 7:56
HephaestusMythic · Est. start 12:50
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,700 total volume

DARK HORSE#2118

Bought

No buys

Sold

No sells

Total player market volume0

Munno

Bought

No buys

Sold

No sells

Total player market volume0

MyM

Bought

Food400

Sold

Food2,100
Wood900
Total player market volume3,400

KingKonny5476

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DARK HORSE#2118

Army · 87

Units

Murmillo23
Arcus20
Contarius20
Turma12
Destroyer4
Oracle3
Promethean3
Satyr2
Buildings 10 types
Military Barracks12
Manor8
Wall6
Counter Barracks3
Dock3
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers 14 invoked
Valor13
Chaos1

Munno

Army · 34

Units

Axeman11
Spearman11
Slinger6
Anubite3
Siege Tower2
Petsuchos1
Buildings 14 types
Farm24
Obelisk15
House14
Granary6
Barracks4
Lumber Camp3
Mining Camp3
Temple3
Siege Works2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Locust Swarm2
Plague Of Serpents1

MyM

Army · 84

Units

Arcus32
Contarius31
Murmillo10
Turma7
Oracle2
Katapeltes1
Promethean1
Buildings 9 types
Manor13
Military Barracks10
Dock3
Armory2
Palace2
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 10 invoked
Valor7
Deconstruction2
Chaos1

KingKonny5476

Army · 47

Units

Toxotes23
Hoplite21
Achilles1
Ajax1
Chiron1
Buildings 11 types
House16
Granary5
Storehouse5
Farm3
Archery Range1
Armory1
Fortress1
Market1
Military Academy1
Temple1
Town Center1
God powers 4 invoked
Curse1
Plenty Vault1
Restoration1
Sentinel1