Replay-derived match flow, timings, and composition.

Advanced match analysis

Rveliz147 vs epice404

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
25211
Duration
27:45
Patch
19.17020
Played
· 2 hours ago
Savannah map preview
MapSavannah
Defeated
Rveliz147 Hades · Elo 924 -12
27:45 Match length
Winner
epice404 Zeus · Elo 1033 +12
34.8% win probability Pre-match · epice404 favored win probability 65.2%
Key momentsIn match order
Fastest Classical
4:28* Rveliz147 Athena · estimated
First extra TC
5:54 epice404 Town Center
First pressure
7:21 epice404 Military Academy
Armory timing
9:40 Rveliz147 Armory
Fastest Heroic
12:25* Rveliz147 Aphrodite · estimated
Fortress timing
14:35 Rveliz147 Fortress
Market timing
14:45 epice404 Market
Fastest Mythic
18:11* epice404 Hera · estimated

Rveliz147

Hades · Blue
Loss 924 -12
EAPM
25.6
Favorite unit
Hoplite
60 fielded
Largest army
253
First expansion
7:03
Age path
AthenaClassical · Research start 3:28
AphroditeHeroic · Est. start 11:10
ArtemisMythic · Est. start 18:10
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production253 military units
No post-game awards

epice404

Zeus · Red
Win 1033 +12
EAPM
50.3
Favorite unit
Toxotes
31 fielded
Largest army
145
First expansion
5:54
Age path
HermesClassical · Research start 3:35
ApolloHeroic · Research start 12:13
HeraMythic · Est. start 16:11
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy4,300 total resource volume
Large army production145 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,300 total volume

Rveliz147

Bought

No buys

Sold

No sells

Total player market volume0

epice404

Bought

Food300
Wood3,200

Sold

Food800
Total player market volume4,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rveliz147

Army · 253

Units

Hoplite60
Toxotes60
Hypaspist55
Peltast55
Petrobolos10
Ajax5
Achilles4
Chiron3
Perseus1
Buildings 11 types
Farm44
Storehouse22
House17
Military Academy8
Archery Range6
Granary6
Fortress3
Market3
Temple2
Town Center2
Armory1
God powers 7 invoked
Sentinel3
Curse2
Earthquake1
Restoration1

epice404

Army · 145

Units

Toxotes31
Hoplite29
Prodromos22
Hypaspist19
Hippeus8
Helepolis5
Peltast5
Heracles4
Myrmidon4
Petrobolos4
Bellerophon3
Centaur3
Jason3
Manticore3
Odysseus2
Buildings 13 types
Farm33
House19
Storehouse19
Wall14
Granary11
Archery Range3
Fortress3
Market2
Military Academy2
Stable2
Town Center2
Armory1
Temple1
God powers 4 invoked
Bolt1
Cease Fire1
Lightning Storm1
Underworld Passage1