Advanced match analysis
Rveliz147 vs epice404
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 25211
- Duration
- 27:45
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
Rveliz147
Hades · Elo 924 -12
27:45
Match length
Winner
epice404
Zeus · Elo 1033 +12
34.8% win probability
Pre-match · epice404 favored
win probability 65.2%
Key momentsIn match order
Rveliz147
Hades · Blue- EAPM
- 25.6
- Favorite unit
- Hoplite 60 fielded
- Largest army
- 253
- First expansion
- 7:03
Age path
AthenaClassical · Research start 3:28
AphroditeHeroic · Est. start 11:10
ArtemisMythic · Est. start 18:10
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production253 military units
No post-game awards
epice404
Zeus · Red- EAPM
- 50.3
- Favorite unit
- Toxotes 31 fielded
- Largest army
- 145
- First expansion
- 5:54
Age path
HermesClassical · Research start 3:35
ApolloHeroic · Research start 12:13
HeraMythic · Est. start 16:11
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy4,300 total resource volume
Large army production145 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,300 total volume›
Rveliz147
Bought
No buys
Sold
No sells
Total player market volume0
epice404
Bought
Sold
Total player market volume4,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.