Replay-derived match flow, timings, and composition.

Advanced match analysis

Mammash Reborn vs NothingtoProve

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
11706
Duration
21:23
Patch
19.17020
Played
· 2 hours ago
Oasis map preview
MapOasis
Winner
Mammash Reborn Poseidon · Elo 1475 +11
21:23 Match length
Defeated
NothingtoProve Isis · Elo 1345 -11
67.9% win probability Pre-match · Mammash Reborn favored win probability 32.1%
Key momentsIn match order
Fastest Classical
3:22* Mammash Reborn Ares · estimated
First pressure
4:15 Mammash Reborn Archery Range
Armory timing
6:22 NothingtoProve Armory
First extra TC
8:54 Mammash Reborn Town Center
Fastest Heroic
9:27* NothingtoProve Nephthys · estimated
Fortress timing
9:42 NothingtoProve Migdol Stronghold
Market timing
15:34 NothingtoProve Market
Fastest Mythic
19:39* NothingtoProve Osiris · estimated

Mammash Reborn

Poseidon · Blue
Win 1475 +11
EAPM
77.1
Favorite unit
Prodromos
48 fielded
Largest army
157
First expansion
8:54
Age path
AresClassical · Est. start 2:22
AphroditeHeroic · Est. start 12:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling9 wall build events
Market economy300 total resource volume
Large army production157 military units
No post-game awards

NothingtoProve

Isis · Red
Loss 1345 -11
EAPM
44.7
Favorite unit
Mercenary Cavalry
32 fielded
Largest army
109
First expansion
12:03
Age path
BastClassical · Research start 3:54
NephthysHeroic · Research start 8:12
OsirisMythic · Est. start 17:39
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production109 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

Mammash Reborn

Bought

No buys

Sold

Wood300
Total player market volume300

NothingtoProve

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mammash Reborn

Army · 157

Units

Prodromos48
Peltast30
Toxotes29
Cyclops17
Hippeus11
Petrobolos11
Theseus5
Atalanta3
Nemean Lion2
Hippolyta1
Buildings 12 types
House24
Farm21
Storehouse9
Wall9
Granary4
Stable3
Archery Range2
Fortress2
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Pestilence2
Curse1
Lure1

NothingtoProve

Army · 109

Units

Mercenary Cavalry32
Spearman31
Chariot Archer30
Camel Rider12
Mercenary2
Sphinx2
Buildings 14 types
Farm59
House13
Barracks12
Obelisk11
Granary6
Mining Camp6
Lumber Camp4
Market3
Migdol Stronghold2
Town Center2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Prosperity2
Ancestors1
Eclipse1