Replay-derived match flow, timings, and composition.

Advanced match analysis

Professor pAra vs gabtrid

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
2444
Duration
16:55
Patch
19.17020
Played
· 2 hours ago
Giza map preview
MapGiza
Defeated
Professor pAra Hades · Elo 1016 -17
16:55 Match length
Winner
gabtrid Ra · Elo 1032 +17
47.7% win probability Pre-match · gabtrid favored win probability 52.3%
Key momentsIn match order
Fastest Classical
4:42* gabtrid Bast · estimated
Market timing
6:02 gabtrid Market
Armory timing
6:03 gabtrid Armory
First pressure
6:13 Professor pAra Military Academy
First extra TC
7:13 gabtrid Town Center
Fastest Heroic
9:58* Professor pAra Aphrodite · estimated

Professor pAra

Hades · Blue
Loss 1016 -17
EAPM
42.8
Favorite unit
Peltast
45 fielded
Largest army
92
First expansion
10:27
Age path
AthenaClassical · Research start 3:49
AphroditeHeroic · Research start 8:43
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production92 military units
No post-game awards

gabtrid

Ra · Red
Win 1032 +17
EAPM
60.0
Favorite unit
Slinger
67 fielded
Largest army
110
First expansion
7:13
Age path
BastClassical · Est. start 3:42
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy1,700 total resource volume
Large army production110 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Professor pAra

Bought

No buys

Sold

No sells

Total player market volume0

gabtrid

Bought

Food1,500

Sold

Wood200
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Professor pAra

Army · 92

Units

Peltast45
Hypaspist23
Hoplite9
Ajax5
Achilles3
Toxotes3
Chiron2
Nemean Lion2
Buildings 10 types
Farm10
House9
Storehouse9
Granary5
Archery Range4
Military Academy3
Armory1
Sentry Tower1
Temple1
Town Center1
God powers 2 invoked
Curse1
Sentinel1

gabtrid

Army · 110

Units

Slinger67
Axeman25
Spearman13
Sphinx5
Buildings 14 types
House16
Wall13
Obelisk12
Mining Camp6
Barracks5
Granary4
Lumber Camp2
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Eclipse1