Replay-derived match flow, timings, and composition.

Advanced match analysis

viniciuszentilmadronaa vs bMike3

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
22947
Duration
24:34
Patch
19.17020
Played
· 2 hours ago
Elysium map preview
MapElysium
Defeated
viniciuszentilmadronaa Isis · Elo 870 -18
24:34 Match length
Winner
bMike3 Poseidon · Elo 855 +18
52.2% win probability Pre-match · viniciuszentilmadronaa favored · Upset win probability 47.8%
Key momentsIn match order
Fastest Classical
3:43* bMike3 Hermes · estimated
First pressure
4:10 bMike3 Stable
First extra TC
5:14 viniciuszentilmadronaa Town Center
Market timing
10:05 viniciuszentilmadronaa Market
Armory timing
11:35 bMike3 Armory
Fastest Heroic
12:25* viniciuszentilmadronaa Nephthys · estimated
Fortress timing
12:32 viniciuszentilmadronaa Migdol Stronghold
Fastest Mythic
21:50* bMike3 Hephaestus · estimated

viniciuszentilmadronaa

Isis · Blue
Loss 870 -18
EAPM
43.7
Favorite unit
Camel Rider
128 fielded
Largest army
279
First expansion
5:14
Age path
AnubisClassical · Research start 3:38
NephthysHeroic · Research start 11:10
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production279 military units
No post-game awards

bMike3

Poseidon · Red
Win 855 +18
EAPM
33.0
Favorite unit
Hippeus
61 fielded
Largest army
98
First expansion
10:04
Age path
HermesClassical · Est. start 2:43
DionysusHeroic · Est. start 13:05
HephaestusMythic · Est. start 19:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Market economy4,500 total resource volume
Large army production98 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,500 total volume

viniciuszentilmadronaa

Bought

No buys

Sold

No sells

Total player market volume0

bMike3

Bought

Food1,600

Sold

Wood2,900
Total player market volume4,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

viniciuszentilmadronaa

Army · 279

Units

Camel Rider128
Chariot Archer81
Spearman29
Axeman28
Slinger7
Scorpion Man3
War Elephant2
Anubite1
Buildings 15 types
Farm32
House25
Granary7
Migdol Stronghold6
Mining Camp6
Lumber Camp3
Obelisk2
Town Center2
Armory1
Barracks1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Plague Of Serpents2
Ancestors1
Prosperity1

bMike3

Army · 98

Units

Hippeus61
Toxotes16
Centaur9
Petrobolos4
Theseus3
Atalanta2
Hydra2
Hippolyta1
Buildings 12 types
Farm24
House22
Storehouse9
Wall7
Stable5
Archery Range2
Granary2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1