Replay-derived match flow, timings, and composition.

Advanced match analysis

alexzuc742 vs Lordstephan1991

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
1742
Duration
36:19
Patch
19.17020
Played
· 2 hours ago
Alfheim map preview
MapAlfheim
Defeated
alexzuc742 Poseidon · Elo 1227 -17
36:19 Match length
Winner
Lordstephan1991 Freyr · Elo 1232 +17
49.3% win probability Pre-match · Lordstephan1991 favored win probability 50.7%
Key momentsIn match order
Fastest Classical
3:31* alexzuc742 Hermes · estimated
First pressure
3:34 Lordstephan1991 Hersir trained
Armory timing
9:31 Lordstephan1991 Armory
First extra TC
9:56 alexzuc742 Town Center
Fastest Heroic
12:16* Lordstephan1991 Aegir · estimated
Fortress timing
16:55 alexzuc742 Fortress
Market timing
23:23 alexzuc742 Market
Fastest Mythic
26:29* alexzuc742 Hephaestus · estimated

alexzuc742

Poseidon · Blue
Loss 1227 -17
EAPM
72.6
Favorite unit
Hippeus
137 fielded
Largest army
415
First expansion
9:56
Age path
HermesClassical · Est. start 2:31
AphroditeHeroic · Est. start 12:12
HephaestusMythic · Est. start 24:29
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Market economy3,400 total resource volume
Large army production415 military units
No post-game awards

Lordstephan1991

Freyr · Red
Win 1232 +17
EAPM
37.2
Favorite unit
Hirdman
73 fielded
Largest army
354
First expansion
13:52
Age path
UllrClassical · Est. start 3:30
AegirHeroic · Est. start 11:01
VidarMythic · Est. start 28:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Large army production354 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,400 total volume

alexzuc742

Bought

No buys

Sold

Food1,800
Wood1,600
Total player market volume3,400

Lordstephan1991

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

alexzuc742

Army · 415

Units

Hippeus137
Toxotes130
Prodromos70
Peltast28
Theseus10
Atalanta9
Petrobolos9
Centaur8
Helepolis5
Hippolyta4
Polyphemus3
Hetairos2
Buildings 13 types
Farm58
House39
Wall18
Storehouse15
Stable13
Archery Range12
Fortress5
Granary5
Military Academy3
Town Center3
Armory2
Market2
Temple1
God powers 6 invoked
Cease Fire2
Curse2
Lure1
Plenty Vault1

Lordstephan1991

Army · 354

Units

Hirdman73
Huskarl53
Jarl41
Raiding Cavalry38
Portable Ram31
Throwing Axeman31
Berserk26
Hersir23
Draugr18
Godi16
Rock Giant3
Fafnir1
Buildings 11 types
Farm34
Wall27
House21
Longhouse6
Ox Cart Building6
Temple5
Great Hall4
Armory2
Town Center2
Hill Fort1
Sentry Tower1
God powers 8 invoked
Asgardian Bastion4
Gullinbursti1
Inferno1
Tempest1
Titan Gate1