Replay-derived match flow, timings, and composition.

Advanced match analysis

trollpack vs Aluc

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
31849
Duration
12:08
Patch
19.17020
Played
· 2 hours ago
Tundra map preview
MapTundra
Winner
trollpack Zeus · Elo 1937 +2
12:08 Match length
Defeated
Aluc Tsukuyomi · Elo 1432 -2
94.8% win probability Pre-match · trollpack favored win probability 5.2%
Key momentsIn match order
Fastest Classical
3:30* trollpack Hermes · estimated
First pressure
3:36 Aluc Stable Japanese
Market timing
7:30 trollpack Market
Armory timing
9:59 Aluc Armory
Fastest Heroic
10:35* trollpack Apollo · estimated

trollpack

Zeus · Blue
Win 1937 +2
EAPM
89.2
Favorite unit
Hippeus
8 fielded
Largest army
25
First expansion
—
Age path
HermesClassical · Research start 2:30
ApolloHeroic · Est. start 9:20
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Aluc

Tsukuyomi · Red
Loss 1432 -2
EAPM
50.5
Favorite unit
Yari Spearman
15 fielded
Largest army
37
First expansion
—
Age path
Inari OkamiClassical · Est. start 3:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

trollpack

Army · 25

Units

Hippeus8
Centaur6
Prodromos5
Jason3
Heracles2
Odysseus1
Buildings 7 types
House7
Archery Range3
Granary3
Stable2
Storehouse2
Market1
Temple1
God powers 2 invoked
Bolt1
Underworld Passage1

Aluc

Army · 37

Units

Yari Spearman15
Naginata Rider14
Bushi6
Kitsune1
Yumi Archer1
Buildings 9 types
House9
Wall8
Watermill6
Guardhouse3
Stable Japanese2
Armory1
Mining Camp Japanese1
Shrine Japanese1
Temple1
God powers 1 invoked
Swampland1