Advanced match analysis
pandeono + Cap'nK + LCID$500 vs Popscribble + MaikeII + SvenDenningg
- Queue
- Ranked 3v3 Supremacy
- Map
- Mount Olympus
- Map Seed
- 24933
- Duration
- 11:28
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeat
Team Elo 1261
pandeono
Zeus · Elo 1252 -21
Cap'nK
Hades · Elo 1173 -17
LCID$500
Isis · Elo 1359 -26
11:28
Match length
Victory
Team Elo 1183
Popscribble
Oranos · Elo 1202 +21
MaikeII
Huitzilopochtli · Elo 1245 +19
SvenDenningg
Zeus · Elo 1103 +24
61.0% win probability
Pre-match · pandeono + Cap'nK + LCID$500 favored · Upset
win probability 39.0%
Key momentsIn match order
pandeono
Zeus · Blue · Team 1- EAPM
- 63.3
- Favorite unit
- Hoplite 5 fielded
- Largest army
- 11
- First expansion
- —
Age path
AthenaClassical · Est. start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
No post-game awards
Popscribble
Oranos · Purple · Team 2- EAPM
- 18.1
- Favorite unit
- Murmillo 21 fielded
- Largest army
- 30
- First expansion
- 4:29
Age path
OceanusClassical · Research start 2:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Cap'nK
Hades · Yellow · Team 1- EAPM
- 29.8
- Favorite unit
- Hippeus 13 fielded
- Largest army
- 29
- First expansion
- 9:53
Age path
AresClassical · Est. start 3:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,000 total resource volume
No post-game awards
MaikeII
Huitzilopochtli · Green · Team 2- EAPM
- 38.7
- Favorite unit
- Warrior Priest 5 fielded
- Largest army
- 7
- First expansion
- 5:45
Age path
MalinalxochitlClassical · Research start 3:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
No post-game awards
LCID$500
Isis · Cyan · Team 1- EAPM
- 37.9
- Favorite unit
- Sphinx 1 fielded
- Largest army
- 1
- First expansion
- 5:00
Age path
BastClassical · Research start 3:43
NephthysHeroic · Research start 9:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
SvenDenningg
Zeus · Red · Team 2- EAPM
- 18.0
- Favorite unit
- Toxotes 10 fielded
- Largest army
- 20
- First expansion
- 4:57
Age path
AthenaClassical · Research start 2:37
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
pandeono
Bought
No buys
Sold
No sells
Total player market volume0
Popscribble
Bought
No buys
Sold
No sells
Total player market volume0
Cap'nK
Bought
Sold
Total player market volume1,000
MaikeII
Bought
No buys
Sold
No sells
Total player market volume0
LCID$500
Bought
No buys
Sold
No sells
Total player market volume0
SvenDenningg
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
pandeono
Army · 11Units
Buildings ›7 types
God powers ›None invoked
No god powers recorded.
Popscribble
Army · 30Units
Buildings ›7 types
God powers ›1 invoked
Cap'nK
Army · 29Units
Buildings ›8 types
God powers ›1 invoked
MaikeII
Army · 7Units
Quimichin Spy2