Replay-derived match flow, timings, and composition.

Advanced match analysis

pandeono + Cap'nK + LCID$500 vs Popscribble + MaikeII + SvenDenningg

Queue
Ranked 3v3 Supremacy
Map
Mount Olympus
Map Seed
24933
Duration
11:28
Patch
19.17020
Played
· 2 hours ago
Mount Olympus map preview
MapMount Olympus
Defeat Team Elo 1261
pandeono Zeus · Elo 1252 -21
Cap'nK Hades · Elo 1173 -17
LCID$500 Isis · Elo 1359 -26
11:28 Match length
Victory Team Elo 1183
Popscribble Oranos · Elo 1202 +21
MaikeII Huitzilopochtli · Elo 1245 +19
SvenDenningg Zeus · Elo 1103 +24
61.0% win probability Pre-match · pandeono + Cap'nK + LCID$500 favored · Upset win probability 39.0%
Key momentsIn match order
First pressure
3:24 MaikeII Warrior Priest trained
Fastest Classical
3:37* SvenDenningg Athena · estimated
Market timing
4:20 Cap'nK Market
First extra TC
4:29 Popscribble Town Center
Armory timing
8:45 LCID$500 Armory
Fastest Heroic
10:38* LCID$500 Nephthys · estimated
Fortress timing
10:50 LCID$500 Migdol Stronghold

pandeono

Zeus · Blue · Team 1
Loss 1252 -21
EAPM
63.3
Favorite unit
Hoplite
5 fielded
Largest army
11
First expansion
—
Age path
AthenaClassical · Est. start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
No post-game awards

Popscribble

Oranos · Purple · Team 2
Win 1202 +21
EAPM
18.1
Favorite unit
Murmillo
21 fielded
Largest army
30
First expansion
4:29
Age path
OceanusClassical · Research start 2:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Cap'nK

Hades · Yellow · Team 1
Loss 1173 -17
EAPM
29.8
Favorite unit
Hippeus
13 fielded
Largest army
29
First expansion
9:53
Age path
AresClassical · Est. start 3:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,000 total resource volume
No post-game awards

MaikeII

Huitzilopochtli · Green · Team 2
Win 1245 +19
EAPM
38.7
Favorite unit
Warrior Priest
5 fielded
Largest army
7
First expansion
5:45
Age path
MalinalxochitlClassical · Research start 3:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
No post-game awards

LCID$500

Isis · Cyan · Team 1
Loss 1359 -26
EAPM
37.9
Favorite unit
Sphinx
1 fielded
Largest army
1
First expansion
5:00
Age path
BastClassical · Research start 3:43
NephthysHeroic · Research start 9:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

SvenDenningg

Zeus · Red · Team 2
Win 1103 +24
EAPM
18.0
Favorite unit
Toxotes
10 fielded
Largest army
20
First expansion
4:57
Age path
AthenaClassical · Research start 2:37
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

pandeono

Bought

No buys

Sold

No sells

Total player market volume0

Popscribble

Bought

No buys

Sold

No sells

Total player market volume0

Cap'nK

Bought

Food200
Wood200

Sold

Food600
Total player market volume1,000

MaikeII

Bought

No buys

Sold

No sells

Total player market volume0

LCID$500

Bought

No buys

Sold

No sells

Total player market volume0

SvenDenningg

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

pandeono

Army · 11

Units

Hoplite5
Toxotes3
Jason2
Heracles1
Buildings 7 types
Wall6
House4
Granary2
Storehouse2
Archery Range1
Military Academy1
Temple1
God powers None invoked

No god powers recorded.

Popscribble

Army · 30

Units

Murmillo21
Turma9
Buildings 7 types
Manor5
Counter Barracks3
Military Barracks2
Sky Passage2
Armory1
Temple1
Town Center1
God powers 1 invoked
Shockwave1

Cap'nK

Army · 29

Units

Hippeus13
Toxotes13
Ajax2
Achilles1
Buildings 8 types
Granary6
House5
Storehouse2
Archery Range1
Market1
Stable1
Temple1
Town Center1
God powers 1 invoked
Sentinel1

MaikeII

Army · 7

Units

Warrior Priest5
Quimichin Spy2
Buildings 6 types
Wall11
Calpulli8
House3
War Hut2
Temple1
Town Center1
God powers 2 invoked
Blood Pact1
Infestation1

LCID$500

Army · 1

Units

Sphinx1
Buildings 12 types
House11
Granary7
Obelisk6
Barracks3
Mining Camp3
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 1 invoked
Prosperity1

SvenDenningg

Army · 20

Units

Toxotes10
Hippeus6
Minotaur3
Jason1
Buildings 7 types
House10
Granary4
Storehouse4
Archery Range2
Stable2
Town Center2
Temple1
God powers 1 invoked
Bolt1