Replay-derived match flow, timings, and composition.

Advanced match analysis

fedeemendeez vs dejavook

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
29199
Duration
21:39
Patch
19.17020
Played
· 2 hours ago
Midgard map preview
MapMidgard
Winner
fedeemendeez Poseidon · Elo 955 +14
21:39 Match length
Defeated
dejavook Susanoo · Elo 894 -14
58.7% win probability Pre-match · fedeemendeez favored win probability 41.3%
Key momentsIn match order
Fastest Classical
4:07* dejavook Minakatatomi · estimated
First pressure
5:39 fedeemendeez Stable
First extra TC
6:00 dejavook Town Center
Armory timing
7:08 dejavook Armory
Fastest Heroic
13:16* dejavook Fujin · estimated
Fortress timing
15:56 fedeemendeez Fortress
Market timing
19:13 dejavook Market

fedeemendeez

Poseidon · Blue
Win 955 +14
EAPM
27.4
Favorite unit
Toxotes
41 fielded
Largest army
164
First expansion
6:42
Age path
AresClassical · Est. start 4:04
DionysusHeroic · Est. start 14:30
ArtemisMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment4 dock build events
Large army production164 military units
No post-game awards

dejavook

Susanoo · Cyan
Loss 894 -14
EAPM
23.1
Favorite unit
Naginata Rider
66 fielded
Largest army
234
First expansion
6:00
Age path
MinakatatomiClassical · Research start 3:07
FujinHeroic · Research start 12:01
MythicNot reached
Opening read
Water commitment3 dock build events
Large army production234 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fedeemendeez

Army · 164

Units

Toxotes41
Hippeus36
Hoplite33
Peltast16
Hypaspist12
Prodromos11
Petrobolos6
Atalanta2
Juggernaut2
Theseus2
Hippolyta1
Pentekonter1
Trireme1
Buildings 12 types
House17
Storehouse7
Dock4
Fortress4
Archery Range3
Granary3
Military Academy3
Stable3
Town Center3
Sentry Tower2
Armory1
Temple1
God powers 3 invoked
Pestilence2
Lure1

dejavook

Army · 234

Units

Naginata Rider66
Yumi Archer63
Yumi Horse Archer60
Wanyudo32
Yari Spearman5
Bushi4
Honengyo3
Kitsune1
Buildings 11 types
House22
Shrine Japanese10
Mining Camp Japanese5
Watermill5
Stable Japanese4
Dock3
Market3
Guardhouse2
Temple2
Armory1
Town Center1
God powers 2 invoked
Kusanagi1
Shrine Of The Hunt1