Replay-derived match flow, timings, and composition.

Advanced match analysis

fishershieldsy vs moblin_drama493

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
7585
Duration
22:26
Patch
19.17020
Played
· 2 hours ago
Giza map preview
MapGiza
Winner
fishershieldsy Hades · Elo 600 +13
22:26 Match length
Defeated
moblin_drama493 Amaterasu · Elo 514 -13
62.1% win probability Pre-match · fishershieldsy favored win probability 37.9%
Key momentsIn match order
Fastest Classical
4:10* fishershieldsy Athena · estimated
First extra TC
6:33 fishershieldsy Town Center
First pressure
7:45 moblin_drama493 Stable Japanese
Armory timing
9:17 fishershieldsy Armory
Fastest Heroic
11:04* fishershieldsy Aphrodite · estimated
Fortress timing
12:53 fishershieldsy Fortress
Market timing
18:27 fishershieldsy Market

fishershieldsy

Hades · Blue
Win 600 +13
EAPM
25.8
Favorite unit
Hoplite
25 fielded
Largest army
88
First expansion
6:33
Age path
AthenaClassical · Research start 3:10
AphroditeHeroic · Research start 9:49
ArtemisMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production88 military units
No post-game awards

moblin_drama493

Amaterasu · Red
Loss 514 -13
EAPM
12.0
Favorite unit
Bushi
24 fielded
Largest army
95
First expansion
11:21
Age path
MinakatatomiClassical · Research start 6:22
HachimanHeroic · Research start 17:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production95 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fishershieldsy

Army · 88

Units

Hoplite25
Prodromos17
Toxotes12
Hypaspist10
Hippeus8
Petrobolos5
Minotaur4
Peltast4
Achilles1
Ajax1
Chiron1
Buildings 13 types
Farm34
House22
Storehouse8
Military Academy5
Fortress4
Wall4
Granary3
Stable3
Archery Range1
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Restoration2
Curse1
Sentinel1

moblin_drama493

Army · 95

Units

Bushi24
Samurai21
Naginata Rider18
Onna Musha13
Yumi Archer8
Yari Spearman6
Daimyo2
Kitsune1
Tengu1
Wanyudo1
Buildings 12 types
Farm19
House16
Watermill9
Town Center4
Dojo3
Guardhouse3
Mining Camp Japanese3
Shrine Japanese3
Armory2
Castle2
Stable Japanese1
Temple1
God powers 1 invoked
Shrine Of The Hunt1