Replay-derived match flow, timings, and composition.

Advanced match analysis

igomyth vs microwaving a sandwich

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
25978
Duration
22:41
Patch
19.17020
Played
· 2 hours ago
Marsh map preview
MapMarsh
Winner
igomyth Thor · Elo 1361 +11
22:41 Match length
Defeated
microwaving a sandwich Poseidon · Elo 1226 -11
68.5% win probability Pre-match · igomyth favored win probability 31.5%
Key momentsIn match order
First pressure
1:52 igomyth Hersir trained
Fastest Classical
3:43* microwaving a sandwich Ares · estimated
First extra TC
4:40 microwaving a sandwich Town Center
Armory timing
6:33 igomyth Dwarven Armory
Fastest Heroic
12:12* microwaving a sandwich Dionysus · estimated
Fortress timing
18:21 igomyth Hill Fort
Market timing
20:16 igomyth Market
Fastest Mythic
22:36* igomyth Baldr · estimated

igomyth

Thor · Blue
Win 1361 +11
EAPM
41.3
Favorite unit
Godi
26 fielded
Largest army
96
First expansion
13:44
Age path
FreyjaClassical · Research start 3:21
BragiHeroic · Est. start 13:38
BaldrMythic · Est. start 20:36
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Market economy600 total resource volume
Large army production96 military units
No post-game awards

microwaving a sandwich

Poseidon · Red
Loss 1226 -11
EAPM
38.8
Favorite unit
Hoplite
33 fielded
Largest army
107
First expansion
4:40
Age path
AresClassical · Est. start 2:43
DionysusHeroic · Est. start 10:57
ArtemisMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Market economy3,200 total resource volume
Large army production107 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,800 total volume

igomyth

Bought

No buys

Sold

Food600
Total player market volume600

microwaving a sandwich

Bought

Food900

Sold

Wood2,300
Total player market volume3,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

igomyth

Army · 96

Units

Godi26
Hirdman22
Raiding Cavalry20
Throwing Axeman15
Valkyrie6
Hersir4
Berserk3
Buildings 11 types
Wall20
House16
Longhouse9
Ox Cart Building9
Farm7
Great Hall4
Hill Fort4
Town Center3
Dwarven Armory1
Market1
Temple1
God powers 4 invoked
Forest Fire2
Dwarven Mine1
Flaming Weapons1

microwaving a sandwich

Army · 107

Units

Hoplite33
Prodromos32
Hippeus18
Peltast9
Hypaspist7
Atalanta3
Petrobolos2
Theseus2
Hippolyta1
Buildings 13 types
Farm43
Wall24
House18
Storehouse10
Granary9
Military Academy3
Stable3
Town Center2
Archery Range1
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Bronze1
Lure1
Pestilence1