Replay-derived match flow, timings, and composition.

Advanced match analysis

Johny#8142 vs maxim

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
6220
Duration
26:25
Patch
19.17020
Played
· 2 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
Johny#8142 Zeus · Elo 384 -15
26:25 Match length
Winner
maxim Huitzilopochtli · Elo 439 +15
42.2% win probability Pre-match · maxim favored win probability 57.8%
Key momentsIn match order
First pressure
3:43 maxim Warrior Priest trained
Fastest Classical
5:39* Johny#8142 Hermes · estimated
Armory timing
6:34 Johny#8142 Armory
Market timing
11:46 maxim Market
First extra TC
12:16 Johny#8142 Town Center
Fastest Heroic
13:59* Johny#8142 Dionysus · estimated
Fortress timing
15:07 Johny#8142 Fortress

Johny#8142

Zeus · Blue
Loss 384 -15
EAPM
32.7
Favorite unit
Hippeus
68 fielded
Largest army
123
First expansion
12:16
Age path
HermesClassical · Est. start 4:39
DionysusHeroic · Est. start 12:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production123 military units
No post-game awards

maxim

Huitzilopochtli · Red
Win 439 +15
EAPM
23.2
Favorite unit
Tequihua Archer
67 fielded
Largest army
178
First expansion
14:46
Age path
MalinalxochitlClassical · Est. start 6:18
CoatlicueHeroic · Est. start 14:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,700 total resource volume
Large army production178 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,700 total volume

Johny#8142

Bought

No buys

Sold

No sells

Total player market volume0

maxim

Bought

Food1,200
Wood900

Sold

Food400
Wood200
Total player market volume2,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Johny#8142

Army · 123

Units

Hippeus68
Toxotes27
Petrobolos11
Jason7
Heracles4
Odysseus3
Centaur2
Peltast1
Buildings 10 types
Farm15
Storehouse10
House9
Fortress5
Granary5
Stable3
Archery Range2
Temple2
Town Center2
Armory1
God powers 2 invoked
Bolt1
Cease Fire1

maxim

Army · 178

Units

Tequihua Archer67
Tlamanih Spearman38
Ocelotl Warrior19
Coyote Warrior15
Maquizcoatl15
Warrior Priest13
Eagle Warrior9
Ayotochtli2
Buildings 12 types
Farm31
House16
Spike Trap7
Calpulli6
Town Center2
War Hut2
Armory1
Great Temple1
Market1
Nobles Hut1
Sentry Tower1
Temple1
God powers 4 invoked
Earth Monster2
Blood Pact1
Infestation1