Advanced match analysis
Johny#8142 vs maxim
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 6220
- Duration
- 26:25
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
Johny#8142
Zeus · Elo 384 -15
26:25
Match length
Winner
maxim
Huitzilopochtli · Elo 439 +15
42.2% win probability
Pre-match · maxim favored
win probability 57.8%
Key momentsIn match order
Johny#8142
Zeus · Blue- EAPM
- 32.7
- Favorite unit
- Hippeus 68 fielded
- Largest army
- 123
- First expansion
- 12:16
Age path
HermesClassical · Est. start 4:39
DionysusHeroic · Est. start 12:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production123 military units
No post-game awards
maxim
Huitzilopochtli · Red- EAPM
- 23.2
- Favorite unit
- Tequihua Archer 67 fielded
- Largest army
- 178
- First expansion
- 14:46
Age path
MalinalxochitlClassical · Est. start 6:18
CoatlicueHeroic · Est. start 14:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,700 total resource volume
Large army production178 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,700 total volume›
Johny#8142
Bought
No buys
Sold
No sells
Total player market volume0
maxim
Bought
Sold
Total player market volume2,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.