Replay-derived match flow, timings, and composition.

Advanced match analysis

Jf33333222 vs Bo Gee

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
31408
Duration
28:44
Patch
19.17020
Played
· 2 hours ago
Giza map preview
MapGiza
Defeated
Jf33333222 Zeus · Elo 843 -10
28:44 Match length
Winner
Bo Gee Poseidon · Elo 1001 +10
28.7% win probability Pre-match · Bo Gee favored win probability 71.3%
Key momentsIn match order
Fastest Classical
3:32* Jf33333222 Athena · estimated
First pressure
4:06 Jf33333222 Military Academy
First extra TC
10:38 Bo Gee Town Center
Armory timing
12:12 Bo Gee Armory
Fastest Heroic
14:57* Bo Gee Dionysus · estimated
Fortress timing
17:36 Bo Gee Fortress
Market timing
20:08 Jf33333222 Market
Fastest Mythic
20:36* Bo Gee Hephaestus · estimated

Jf33333222

Zeus · Blue
Loss 843 -10
EAPM
50.1
Favorite unit
Hoplite
109 fielded
Largest army
195
First expansion
21:07
Age path
AthenaClassical · Research start 2:32
ApolloHeroic · Est. start 17:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Market economy1,700 total resource volume
Large army production195 military units
No post-game awards

Bo Gee

Poseidon · Cyan
Win 1001 +10
EAPM
33.1
Favorite unit
Hippeus
93 fielded
Largest army
179
First expansion
10:38
Age path
HermesClassical · Research start 3:07
DionysusHeroic · Est. start 13:42
HephaestusMythic · Est. start 18:36
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production179 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Jf33333222

Bought

Wood300

Sold

Food1,400
Total player market volume1,700

Bo Gee

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jf33333222

Army · 195

Units

Hoplite109
Peltast48
Minotaur17
Toxotes10
Hypaspist6
Heracles2
Jason2
Odysseus1
Buildings 12 types
Wall29
Farm21
House20
Military Academy11
Storehouse8
Archery Range5
Granary3
Temple2
Town Center2
Armory1
Fortress1
Market1
God powers 5 invoked
Bolt2
Restoration2
Underworld Passage1

Bo Gee

Army · 179

Units

Hippeus93
Toxotes44
Hypaspist25
Colossus6
Theseus3
Atalanta2
Centaur2
Polyphemus2
Hippolyta1
Hydra1
Buildings 11 types
Farm31
House19
Storehouse12
Military Academy6
Stable6
Fortress5
Archery Range4
Granary4
Town Center2
Armory1
Temple1
God powers 3 invoked
Cease Fire1
Lure1
Plenty Vault1