Advanced match analysis
DJCHECHA08 + wawamol + XEvilGhostX6886 vs بوراوي الحنش + MothaFudha! + 2221
- Queue
- Ranked 3v3 Supremacy
- Map
- Ghost Lake
- Map Seed
- 28748
- Duration
- 23:28
- Patch
- 19.17020
- Played
- · 2 hours ago
Victory
Team Elo 1065
DJCHECHA08
Gaia · Elo 1014 +15
wawamol
Demeter · Elo 1064 +12
XEvilGhostX6886
Odin · Elo 1118 +10
23:28
Match length
Defeat
Team Elo 960
بوراوي الحنش
Zeus · Elo 863 -8
MothaFudha!
Loki · Elo 835 -7
2221
Zeus · Elo 1182 -22
64.7% win probability
Pre-match · DJCHECHA08 + wawamol + XEvilGhostX6886 favored
win probability 35.3%
Key momentsIn match order
DJCHECHA08
Gaia · Blue · Team 1- EAPM
- 66.9
- Favorite unit
- Fanatic 25 fielded
- Largest army
- 106
- First expansion
- 9:20
Age path
LetoClassical · Est. start 3:47
RheiaHeroic · Est. start 16:25
AtlasMythic · Est. start 21:28
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production106 military units
No post-game awards
بوراوي الحنش
Zeus · Red · Team 2- EAPM
- 27.3
- Favorite unit
- Toxotes 96 fielded
- Largest army
- 183
- First expansion
- 10:36
Age path
AthenaClassical · Est. start 3:36
ApolloHeroic · Est. start 14:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production183 military units
No post-game awards
wawamol
Demeter · Yellow · Team 1- EAPM
- 47.8
- Favorite unit
- Hoplite 41 fielded
- Largest army
- 108
- First expansion
- 4:53
Age path
PanClassical · Research start 3:44
HestiaHeroic · Research start 10:41
HeraMythic · Research start 18:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production108 military units
No post-game awards
MothaFudha!
Loki · Green · Team 2- EAPM
- 23.9
- Favorite unit
- Throwing Axeman 128 fielded
- Largest army
- 190
- First expansion
- 12:38
Age path
ForsetiClassical · Est. start 3:50
NjordHeroic · Est. start 13:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy3,000 total resource volume
Large army production190 military units
No post-game awards
XEvilGhostX6886
Odin · Purple · Team 1- EAPM
- 45.4
- Favorite unit
- Raiding Cavalry 54 fielded
- Largest army
- 163
- First expansion
- 7:03
Age path
FreyjaClassical · Research start 3:36
SkadiHeroic · Est. start 16:41
BaldrMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production163 military units
No post-game awards
2221
Zeus · Pink · Team 2- EAPM
- 30.4
- Favorite unit
- Hoplite 62 fielded
- Largest army
- 163
- First expansion
- 6:32
Age path
AthenaClassical · Est. start 2:36
ApolloHeroic · Est. start 15:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,900 total resource volume
Large army production163 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,900 total volume›
DJCHECHA08
Bought
No buys
Sold
No sells
Total player market volume0
بوراوي الحنش
Bought
No buys
Sold
No sells
Total player market volume0
wawamol
Bought
No buys
Sold
No sells
Total player market volume0
MothaFudha!
Bought
Sold
Total player market volume3,000
XEvilGhostX6886
Bought
No buys
Sold
No sells
Total player market volume0
2221
Bought
No buys
Sold
Total player market volume2,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.