Replay-derived match flow, timings, and composition.

Advanced match analysis

DJCHECHA08 + wawamol + XEvilGhostX6886 vs بوراوي الحنش + MothaFudha! + 2221

Queue
Ranked 3v3 Supremacy
Map
Ghost Lake
Map Seed
28748
Duration
23:28
Patch
19.17020
Played
· 2 hours ago
Ghost Lake map preview
MapGhost Lake
Victory Team Elo 1065
DJCHECHA08 Gaia · Elo 1014 +15
wawamol Demeter · Elo 1064 +12
XEvilGhostX6886 Odin · Elo 1118 +10
23:28 Match length
Defeat Team Elo 960
بوراوي الحنش Zeus · Elo 863 -8
MothaFudha! Loki · Elo 835 -7
2221 Zeus · Elo 1182 -22
64.7% win probability Pre-match · DJCHECHA08 + wawamol + XEvilGhostX6886 favored win probability 35.3%
Key momentsIn match order
First pressure
3:27 XEvilGhostX6886 Hersir trained
Fastest Classical
3:36* 2221 Athena · estimated
First extra TC
4:53 wawamol Town Center
Armory timing
6:42 بوراوي الحنش Armory
Market timing
7:00 MothaFudha! Market
Fastest Heroic
11:56* wawamol Hestia · estimated
Fortress timing
14:28 wawamol Fortress
Fastest Mythic
20:50* wawamol Hera · estimated

DJCHECHA08

Gaia · Blue · Team 1
Win 1014 +15
EAPM
66.9
Favorite unit
Fanatic
25 fielded
Largest army
106
First expansion
9:20
Age path
LetoClassical · Est. start 3:47
RheiaHeroic · Est. start 16:25
AtlasMythic · Est. start 21:28
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production106 military units
No post-game awards

بوراوي الحنش

Zeus · Red · Team 2
Loss 863 -8
EAPM
27.3
Favorite unit
Toxotes
96 fielded
Largest army
183
First expansion
10:36
Age path
AthenaClassical · Est. start 3:36
ApolloHeroic · Est. start 14:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production183 military units
No post-game awards

wawamol

Demeter · Yellow · Team 1
Win 1064 +12
EAPM
47.8
Favorite unit
Hoplite
41 fielded
Largest army
108
First expansion
4:53
Age path
PanClassical · Research start 3:44
HestiaHeroic · Research start 10:41
HeraMythic · Research start 18:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production108 military units
No post-game awards

MothaFudha!

Loki · Green · Team 2
Loss 835 -7
EAPM
23.9
Favorite unit
Throwing Axeman
128 fielded
Largest army
190
First expansion
12:38
Age path
ForsetiClassical · Est. start 3:50
NjordHeroic · Est. start 13:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy3,000 total resource volume
Large army production190 military units
No post-game awards

XEvilGhostX6886

Odin · Purple · Team 1
Win 1118 +10
EAPM
45.4
Favorite unit
Raiding Cavalry
54 fielded
Largest army
163
First expansion
7:03
Age path
FreyjaClassical · Research start 3:36
SkadiHeroic · Est. start 16:41
BaldrMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production163 military units
No post-game awards

2221

Zeus · Pink · Team 2
Loss 1182 -22
EAPM
30.4
Favorite unit
Hoplite
62 fielded
Largest army
163
First expansion
6:32
Age path
AthenaClassical · Est. start 2:36
ApolloHeroic · Est. start 15:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,900 total resource volume
Large army production163 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,900 total volume

DJCHECHA08

Bought

No buys

Sold

No sells

Total player market volume0

بوراوي الحنش

Bought

No buys

Sold

No sells

Total player market volume0

wawamol

Bought

No buys

Sold

No sells

Total player market volume0

MothaFudha!

Bought

Food1,300
Wood1,600

Sold

Wood100
Total player market volume3,000

XEvilGhostX6886

Bought

No buys

Sold

No sells

Total player market volume0

2221

Bought

No buys

Sold

Food2,100
Wood800
Total player market volume2,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DJCHECHA08

Army · 106

Units

Fanatic25
Murmillo22
Arcus15
Turma11
Automaton8
Destroyer8
Cheiroballista7
Katapeltes4
Oracle3
Contarius2
Behemoth1
Buildings 10 types
Farm26
Military Barracks11
Manor9
Counter Barracks6
Economic Guild4
Market2
Palace2
Town Center2
Armory1
Temple1
God powers 10 invoked
Spider Lair5
Gaia Forest3
Traitor2

بوراوي الحنش

Army · 183

Units

Toxotes96
Hippeus72
Minotaur5
Jason3
Manticore3
Heracles2
Prodromos2
Buildings 9 types
Farm23
House20
Archery Range9
Storehouse8
Stable4
Granary3
Temple2
Armory1
Town Center1
God powers 2 invoked
Restoration1
Underworld Passage1

wawamol

Army · 108

Units

Hoplite41
Hypaspist35
Hamadryad10
Toxotes9
Petrobolos5
Iolaus3
Orpheus3
Icarus1
Midas1
Buildings 11 types
House16
Farm12
Storehouse12
Granary6
Fortress4
Military Academy4
Temple3
Archery Range2
Armory1
Market1
Town Center1
God powers 5 invoked
Communal Hearth3
Arcadian Meadow1
Lightning Storm1

MothaFudha!

Army · 190

Units

Throwing Axeman128
Raiding Cavalry40
Hersir18
Godi2
Troll2
Buildings 9 types
Farm29
House19
Ox Cart Building10
Longhouse7
Great Hall2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Walking Woods2
Spy1

XEvilGhostX6886

Army · 163

Units

Raiding Cavalry54
Hirdman37
Throwing Axeman35
Jarl33
Hersir4
Buildings 10 types
Farm32
House21
Great Hall12
Longhouse8
Ox Cart Building5
Town Center4
Market2
Armory1
Hill Fort1
Temple1
God powers 10 invoked
Great Hunt8
Forest Fire1
Frost1

2221

Army · 163

Units

Hoplite62
Hypaspist26
Toxotes24
Hippeus19
Peltast17
Minotaur8
Jason4
Heracles3
Buildings 12 types
Farm41
House16
Storehouse8
Archery Range6
Military Academy6
Stable6
Granary3
Market2
Armory1
Fortress1
Temple1
Town Center1
God powers 1 invoked
Bolt1