Replay-derived match flow, timings, and composition.

Advanced match analysis

nanobytesinc vs diego_doso

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
20080
Duration
22:02
Patch
19.17020
Played
· 2 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
nanobytesinc Isis · Elo 1085 -16
22:02 Match length
Winner
diego_doso Odin · Elo 1123 +16
44.6% win probability Pre-match · diego_doso favored win probability 55.4%
Key momentsIn match order
First pressure
3:15 diego_doso Hersir trained
Fastest Classical
4:56* diego_doso Freyja · estimated
Armory timing
6:06 nanobytesinc Armory
First extra TC
9:18 diego_doso Town Center
Fastest Heroic
10:27* diego_doso Njord · estimated
Market timing
13:33 diego_doso Market
Fortress timing
19:30 nanobytesinc Migdol Stronghold

nanobytesinc

Isis · Grey
Loss 1085 -16
EAPM
65.7
Favorite unit
Spearman
160 fielded
Largest army
258
First expansion
16:17
Age path
AnubisClassical · Est. start 4:06
SobekHeroic · Est. start 14:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production258 military units
No post-game awards

diego_doso

Odin · Red
Win 1123 +16
EAPM
36.5
Favorite unit
Throwing Axeman
54 fielded
Largest army
134
First expansion
9:18
Age path
FreyjaClassical · Est. start 3:56
NjordHeroic · Est. start 9:12
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy500 total resource volume
Large army production134 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

nanobytesinc

Bought

No buys

Sold

No sells

Total player market volume0

diego_doso

Bought

No buys

Sold

Food200
Wood300
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nanobytesinc

Army · 258

Units

Spearman160
Anubite44
Axeman33
Slinger10
Siege Tower6
Camel Rider4
Roc1
Buildings 16 types
Farm66
House36
Obelisk8
Granary7
Barracks6
Wall5
Mining Camp4
Lumber Camp3
Temple2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Town Center1
God powers 3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1

diego_doso

Army · 134

Units

Throwing Axeman54
Raiding Cavalry35
Godi22
Hersir6
Hirdman6
Valkyrie6
Jarl5
Buildings 9 types
Farm18
House17
Longhouse4
Ox Cart Building3
Great Hall2
Town Center2
Armory1
Market1
Temple1
God powers 4 invoked
Walking Woods2
Forest Fire1
Great Hunt1