Replay-derived match flow, timings, and composition.

Advanced match analysis

DBWJ vs lahfiuza

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
21425
Duration
22:44
Patch
19.17020
Played
· 2 hours ago
Mirage map preview
MapMirage
Defeated
DBWJ Tsukuyomi · Elo 615 -12
22:44 Match length
Winner
lahfiuza Loki · Elo 726 +12
34.5% win probability Pre-match · lahfiuza favored win probability 65.5%
Key momentsIn match order
Fastest Classical
4:01* DBWJ Inari Okami · estimated
First pressure
5:16 lahfiuza Hersir trained
Armory timing
7:08 DBWJ Armory
Fastest Heroic
11:34* DBWJ Fujin · estimated
First extra TC
11:38 DBWJ Town Center
Fortress timing
14:47 DBWJ Castle
Market timing
16:42 lahfiuza Market

DBWJ

Tsukuyomi · Blue
Loss 615 -12
EAPM
23.4
Favorite unit
Yumi Archer
28 fielded
Largest army
70
First expansion
11:38
Age path
Inari OkamiClassical · Research start 3:16
FujinHeroic · Research start 10:38
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

lahfiuza

Loki · Red
Win 726 +12
EAPM
20.6
Favorite unit
Hersir
36 fielded
Largest army
86
First expansion
—
Age path
HeimdallClassical · Research start 6:27
BragiHeroic · Research start 17:25
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Large army production86 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DBWJ

Army · 70

Units

Yumi Archer28
Yari Spearman20
Bushi16
Kitsune4
Oyumi2
Buildings 10 types
House9
Castle6
Watermill6
Guardhouse4
Mining Camp Japanese2
Shrine Japanese2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1

lahfiuza

Army · 86

Units

Hersir36
Berserk28
Hirdman12
Throwing Axeman7
Einheri2
Portable Ram1
Buildings 11 types
House16
Farm12
Ox Cart Building5
Sentry Tower5
Hill Fort2
Longhouse2
Temple2
Armory1
Dock1
Great Hall1
Market1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1