Replay-derived match flow, timings, and composition.

Advanced match analysis

DK_BIKER vs alexes1987

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
32406
Duration
25:37
Patch
19.17020
Played
· 3 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
<color2,1,.5> DK_BIKER Poseidon · Elo 723 +8
25:37 Match length
Defeated
alexes1987 Zeus · Elo 503 -15
78.0% win probability Pre-match · DK_BIKER favored win probability 22.0%
Key momentsIn match order
Fastest Classical
3:48* <color2,1,.5> DK_BIKER Ares · estimated
First pressure
4:21 <color2,1,.5> DK_BIKER Stable
First extra TC
6:56 <color2,1,.5> DK_BIKER Town Center
Market timing
10:23 <color2,1,.5> DK_BIKER Market
Armory timing
10:26 <color2,1,.5> DK_BIKER Armory
Fastest Heroic
15:55* <color2,1,.5> DK_BIKER Aphrodite · estimated
Fortress timing
16:08 <color2,1,.5> DK_BIKER Fortress
Fastest Mythic
19:19* <color2,1,.5> DK_BIKER Hephaestus · estimated

<color2,1,.5> DK_BIKER

Poseidon · Blue
Win 723 +8
EAPM
40.9
Favorite unit
Toxotes
61 fielded
Largest army
145
First expansion
6:56
Age path
AresClassical · Est. start 2:48
AphroditeHeroic · Research start 14:40
HephaestusMythic · Est. start 17:19
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Market economy800 total resource volume
Large army production145 military units
No post-game awards

alexes1987

Zeus · Red
Loss 503 -15
EAPM
8.7
Favorite unit
Hippeus
25 fielded
Largest army
47
First expansion
15:39
Age path
AthenaClassical · Research start 6:39
ApolloHeroic · Research start 16:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

<color2,1,.5> DK_BIKER

Bought

Food300

Sold

Wood500
Total player market volume800

alexes1987

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color2,1,.5> DK_BIKER

Army · 145

Units

Toxotes61
Hippeus33
Hetairos12
Peltast9
Petrobolos9
Cyclops5
Hypaspist4
Atalanta3
Helepolis3
Nemean Lion3
Hippolyta1
Polyphemus1
Theseus1
Buildings 12 types
Farm28
House23
Archery Range9
Storehouse8
Town Center6
Military Academy5
Stable5
Fortress3
Granary3
Armory1
Market1
Temple1
God powers 4 invoked
Curse1
Lure1
Pestilence1
Plenty Vault1

alexes1987

Army · 47

Units

Hippeus25
Prodromos9
Minotaur8
Manticore3
Heracles1
Jason1
Buildings 10 types
House13
Farm12
Granary3
Military Academy3
Stable3
Storehouse3
Temple3
Sentry Tower2
Town Center2
Market1
God powers None invoked

No god powers recorded.