Replay-derived match flow, timings, and composition.

Advanced match analysis

UR TaIeNT vs BEANBOI69

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
19453
Duration
22:39
Patch
19.17020
Played
· 3 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
UR TaIeNT Hades · Elo 1261 -19
22:39 Match length
Winner
BEANBOI69 Demeter · Elo 1244 +19
52.4% win probability Pre-match · UR TaIeNT favored · Upset win probability 47.6%
Key momentsIn match order
Fastest Classical
4:06* UR TaIeNT Athena · estimated
First extra TC
4:37 BEANBOI69 Town Center
First pressure
5:07 UR TaIeNT Stable
Armory timing
7:52 UR TaIeNT Armory
Fastest Heroic
9:53* UR TaIeNT Aphrodite · estimated
Fortress timing
10:31 UR TaIeNT Fortress
Market timing
11:14 BEANBOI69 Market

UR TaIeNT

Hades · Blue
Loss 1261 -19
EAPM
31.4
Favorite unit
Hoplite
55 fielded
Largest army
144
First expansion
16:44
Age path
AthenaClassical · Research start 3:06
AphroditeHeroic · Research start 8:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling13 wall build events
Large army production144 military units
No post-game awards

BEANBOI69

Demeter · Red
Win 1244 +19
EAPM
41.7
Favorite unit
Hoplite
59 fielded
Largest army
138
First expansion
4:37
Age path
PanClassical · Est. start 3:08
HestiaHeroic · Est. start 12:44
PersephoneMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Market economy1,100 total resource volume
Large army production138 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

UR TaIeNT

Bought

No buys

Sold

No sells

Total player market volume0

BEANBOI69

Bought

Food1,100

Sold

No sells

Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

UR TaIeNT

Army · 144

Units

Hoplite55
Toxotes52
Hippeus12
Hypaspist10
Petrobolos6
Achilles4
Ajax3
Chiron2
Buildings 13 types
Farm21
House18
Wall13
Storehouse12
Archery Range7
Stable6
Granary5
Military Academy5
Fortress2
Market2
Armory1
Temple1
Town Center1
God powers 3 invoked
Curse1
Restoration1
Sentinel1

BEANBOI69

Army · 138

Units

Hoplite59
Hippeus43
Hamadryad23
Lykaon Villager4
Orpheus4
Iolaus3
Icarus1
Prodromos1
Buildings 12 types
House30
Farm29
Wall24
Granary9
Storehouse8
Military Academy4
Stable4
Armory2
Fortress2
Town Center2
Market1
Temple1
God powers 3 invoked
Arcadian Meadow1
Communal Hearth1
Wither1