Replay-derived match flow, timings, and composition.

Advanced match analysis

Boxeronte vs Chopped

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
26126
Duration
16:44
Patch
19.17020
Played
· 3 hours ago
Elysium map preview
MapElysium
Winner
Boxeronte Gaia · Elo 1771 +7
16:44 Match length
Defeated
Chopped Odin · Elo 1539 -7
79.2% win probability Pre-match · Boxeronte favored win probability 20.8%
Key momentsIn match order
First pressure
1:58 Chopped Hersir trained
Fastest Classical
4:20* Boxeronte Oceanus · estimated
Armory timing
10:31 Boxeronte Armory
Market timing
11:49 Chopped Market
Fastest Heroic
13:16* Boxeronte Theia · estimated
Fortress timing
14:58 Boxeronte Palace
First extra TC
16:03 Boxeronte Town Center

Boxeronte

Gaia · Blue
Win 1771 +7
EAPM
56.3
Favorite unit
Murmillo
24 fielded
Largest army
69
First expansion
16:03
Age path
OceanusClassical · Research start 3:20
TheiaHeroic · Est. start 12:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling23 wall build events
No post-game awards

Chopped

Odin · Red
Loss 1539 -7
EAPM
71.1
Favorite unit
Jarl
65 fielded
Largest army
123
First expansion
—
Age path
FreyjaClassical · Research start 3:21
NjordHeroic · Est. start 12:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling30 wall build events
Market economy1,700 total resource volume
Large army production123 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Boxeronte

Bought

No buys

Sold

No sells

Total player market volume0

Chopped

Bought

Food400

Sold

Food100
Wood1,200
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Boxeronte

Army · 69

Units

Murmillo24
Contarius15
Dryad9
Cheiroballista6
Oracle5
Caladria4
Destroyer2
Turma2
Katapeltes1
Stymphalian Bird1
Buildings 9 types
Wall23
Manor8
Military Barracks4
Counter Barracks2
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers 5 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1

Chopped

Army · 123

Units

Jarl65
Berserk20
Hersir13
Godi10
Throwing Axeman7
Hirdman5
Valkyrie3
Buildings 8 types
Wall30
House24
Great Hall6
Ox Cart Building5
Longhouse2
Armory1
Market1
Temple1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1