Replay-derived match flow, timings, and composition.

Advanced match analysis

Ponito vs supdood

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
23115
Duration
24:41
Patch
19.17020
Played
· 3 hours ago
Steppe map preview
MapSteppe
Winner
Ponito Gaia · Elo 1154 +15
24:41 Match length
Defeated
supdood Odin · Elo 1092 -15
58.8% win probability Pre-match · Ponito favored win probability 41.2%
Key momentsIn match order
First pressure
3:12 supdood Hersir trained
Fastest Classical
4:07* Ponito Oceanus · estimated
First extra TC
4:32 Ponito Town Center
Armory timing
5:33 supdood Armory
Fastest Heroic
11:37* supdood Skadi · estimated
Fortress timing
13:28 supdood Hill Fort
Market timing
16:32 supdood Market
Fastest Mythic
20:41* Ponito Atlas · estimated

Ponito

Gaia · Blue
Win 1154 +15
EAPM
60.5
Favorite unit
Contarius
64 fielded
Largest army
246
First expansion
4:32
Age path
OceanusClassical · Est. start 3:07
TheiaHeroic · Est. start 13:00
AtlasMythic · Est. start 18:41
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling7 wall build events
Large army production246 military units
No post-game awards

supdood

Odin · Red
Loss 1092 -15
EAPM
52.6
Favorite unit
Jarl
32 fielded
Largest army
176
First expansion
14:29
Age path
HeimdallClassical · Est. start 3:19
SkadiHeroic · Est. start 10:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Market economy3,100 total resource volume
Large army production176 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

Ponito

Bought

No buys

Sold

No sells

Total player market volume0

supdood

Bought

Wood200

Sold

Food800
Wood2,100
Total player market volume3,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ponito

Army · 246

Units

Contarius64
Katapeltes62
Turma31
Destroyer25
Murmillo24
Arcus14
Dryad11
Stymphalian Bird6
Oracle5
Caladria3
Cheiroballista1
Buildings 10 types
Farm21
Manor9
Military Barracks9
Palace8
Counter Barracks7
Wall7
Town Center5
Armory2
Economic Guild2
Temple1
God powers 10 invoked
Carnivora4
Gaia Forest3
Hesperides Tree3

supdood

Army · 176

Units

Jarl32
Berserk30
Throwing Axeman25
Godi20
Hirdman20
Huskarl19
Portable Ram12
Raiding Cavalry11
Hersir5
Einheri2
Buildings 11 types
House23
Farm12
Wall9
Longhouse5
Ox Cart Building4
Great Hall3
Hill Fort2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Frost1
Great Hunt1
Undermine1