Replay-derived match flow, timings, and composition.

Advanced match analysis

vInI vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
18812
Duration
19:27
Patch
19.17020
Played
· 3 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
vInI Thor · Elo 1109 +12
19:27 Match length
Defeated
BRCwolf Oranos · Elo 1000 -12
65.2% win probability Pre-match · vInI favored win probability 34.8%
Key momentsIn match order
Armory timing
0:08 vInI Dwarven Armory
First pressure
3:28 BRCwolf Military Barracks
Fastest Classical
3:40* BRCwolf Prometheus · estimated
First extra TC
8:01 vInI Town Center
Fastest Heroic
12:57* BRCwolf Hyperion · estimated
Market timing
15:19 vInI Market

vInI

Thor · Blue
Win 1109 +12
EAPM
27.9
Favorite unit
Throwing Axeman
56 fielded
Largest army
158
First expansion
8:01
Age path
ForsetiClassical · Est. start 4:02
SkadiHeroic · Est. start 12:52
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,500 total resource volume
Large army production158 military units
No post-game awards

BRCwolf

Oranos · Red
Loss 1000 -12
EAPM
53.6
Favorite unit
Murmillo
30 fielded
Largest army
71
First expansion
17:02
Age path
PrometheusClassical · Est. start 2:40
HyperionHeroic · Research start 11:42
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

vInI

Bought

No buys

Sold

Wood1,500
Total player market volume1,500

BRCwolf

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vInI

Army · 158

Units

Throwing Axeman56
Hersir46
Raiding Cavalry28
Berserk25
Hirdman3
Buildings 8 types
House16
Longhouse5
Great Hall4
Ox Cart Building3
Town Center2
Dwarven Armory1
Market1
Temple1
God powers 2 invoked
Dwarven Mine1
Healing Spring1

BRCwolf

Army · 71

Units

Murmillo30
Katapeltes13
Cheiroballista10
Satyr7
Turma5
Oracle Hero4
Oracle2
Buildings 9 types
Farm9
Manor7
Sky Passage4
Armory2
Counter Barracks2
Economic Guild2
Military Barracks2
Temple1
Town Center1
God powers 15 invoked
Valor12
Shockwave2
Chaos1