Replay-derived match flow, timings, and composition.

Advanced match analysis

NothingtoProve vs Lordstephan1991

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
15923
Duration
12:09
Patch
19.17020
Played
· 3 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
NothingtoProve Isis · Elo 1356 +11
12:09 Match length
Defeated
Lordstephan1991 Hades · Elo 1215 -11
69.2% win probability Pre-match · NothingtoProve favored win probability 30.8%
Key momentsIn match order
Fastest Classical
3:49* Lordstephan1991 Ares · estimated
First pressure
3:57 Lordstephan1991 Stable
Armory timing
4:50 NothingtoProve Armory
First extra TC
4:58 NothingtoProve Town Center
Fastest Heroic
8:43* NothingtoProve Nephthys · estimated
Fortress timing
8:47 NothingtoProve Migdol Stronghold

NothingtoProve

Isis · Blue
Win 1356 +11
EAPM
34.7
Favorite unit
Camel Rider
17 fielded
Largest army
31
First expansion
4:58
Age path
BastClassical · Est. start 4:13
NephthysHeroic · Est. start 7:28
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Lordstephan1991

Hades · Red
Loss 1215 -11
EAPM
29.8
Favorite unit
Hoplite
19 fielded
Largest army
40
First expansion
7:14
Age path
AresClassical · Est. start 2:49
AphroditeHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NothingtoProve

Army · 31

Units

Camel Rider17
Siege Tower7
Chariot Archer6
Sphinx1
Buildings 12 types
House17
Obelisk11
Granary6
Lumber Camp3
Mining Camp2
Siege Works2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

Lordstephan1991

Army · 40

Units

Hoplite19
Hippeus7
Toxotes7
Achilles3
Ajax2
Cyclops2
Buildings 9 types
House6
Granary4
Storehouse3
Archery Range2
Military Academy2
Armory1
Stable1
Temple1
Town Center1
God powers 1 invoked
Sentinel1