Replay-derived match flow, timings, and composition.

Advanced match analysis

RBR vs epice404

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
10903
Duration
16:32
Patch
19.17020
Played
· 3 hours ago
Watering Hole map preview
MapWatering Hole
Winner
RBR Poseidon · Elo 985 +19
16:32 Match length
Defeated
epice404 Zeus · Elo 1021 -19
44.8% win probability Pre-match · epice404 favored · Upset win probability 55.2%
Key momentsIn match order
Fastest Classical
4:24* epice404 Hermes · estimated
First pressure
5:44 RBR Stable
Armory timing
5:53 epice404 Armory
Fastest Heroic
8:38* epice404 Apollo · estimated
First extra TC
12:16 RBR Town Center
Fortress timing
15:17 epice404 Fortress

RBR

Poseidon · Blue
Win 985 +19
EAPM
40.3
Favorite unit
Hippeus
25 fielded
Largest army
33
First expansion
12:16
Age path
HermesClassical · Research start 4:14
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

epice404

Zeus · Red
Loss 1021 -19
EAPM
44.6
Favorite unit
Hoplite
14 fielded
Largest army
39
First expansion
—
Age path
HermesClassical · Research start 3:24
ApolloHeroic · Est. start 7:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RBR

Army · 33

Units

Hippeus25
Centaur4
Atalanta2
Theseus2
Buildings 8 types
House12
Farm4
Granary4
Storehouse4
Stable3
Armory1
Temple1
Town Center1
God powers 1 invoked
Lure1

epice404

Army · 39

Units

Hoplite14
Prodromos11
Peltast6
Centaur2
Jason2
Toxotes2
Heracles1
Manticore1
Buildings 9 types
House10
Granary6
Military Academy3
Storehouse3
Archery Range2
Fortress2
Stable2
Temple2
Armory1
God powers 2 invoked
Bolt1
Cease Fire1