Replay-derived match flow, timings, and composition.

Advanced match analysis

bMike3 vs fedeemendeez

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
28652
Duration
12:56
Patch
19.17020
Played
· 3 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
bMike3 Poseidon · Elo 837 -12
12:56 Match length
Winner
fedeemendeez Poseidon · Elo 941 +12
35.5% win probability Pre-match · fedeemendeez favored win probability 64.5%
Key momentsIn match order
Fastest Classical
3:44* fedeemendeez Ares · estimated
First pressure
3:57 fedeemendeez Stable
First extra TC
7:03 fedeemendeez Town Center
Armory timing
9:55 fedeemendeez Armory

bMike3

Poseidon · Blue
Loss 837 -12
EAPM
40.9
Favorite unit
Hippeus
14 fielded
Largest army
28
First expansion
—
Age path
HermesClassical · Est. start 2:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling10 wall build events
No post-game awards

fedeemendeez

Poseidon · Red
Win 941 +12
EAPM
20.4
Favorite unit
Hoplite
12 fielded
Largest army
28
First expansion
7:03
Age path
AresClassical · Est. start 2:44
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

bMike3

Army · 28

Units

Hippeus14
Toxotes9
Centaur2
Theseus2
Atalanta1
Buildings 7 types
House12
Wall10
Granary2
Storehouse2
Archery Range1
Stable1
Temple1
God powers 1 invoked
Lure1

fedeemendeez

Army · 28

Units

Hoplite12
Hippeus10
Toxotes4
Atalanta1
Theseus1
Buildings 9 types
House9
Granary3
Storehouse3
Town Center2
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
God powers 1 invoked
Lure1