Replay-derived match flow, timings, and composition.

Advanced match analysis

sorry vs ๐‚ƒ๐‚ƒ

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
29304
Duration
21:02
Patch
19.17020
Played
ยท 3 hours ago
Tundra map preview
MapTundra
Winner
sorry Freyr ยท Elo 1880 +3
21:02 Match length
Defeated
๐‚ƒ๐‚ƒ Loki ยท Elo 1487 -3
90.6% win probability Pre-match ยท sorry favored win probability 9.4%
Key momentsIn match order
First pressure
1:43 ๐‚ƒ๐‚ƒ Hersir trained
Fastest Classical
4:09* ๐‚ƒ๐‚ƒ Forseti ยท estimated
Armory timing
6:55 sorry Armory
First extra TC
7:54 sorry Town Center
Market timing
9:53 sorry Market
Fastest Heroic
10:04* sorry Aegir ยท estimated
Fortress timing
13:06 sorry Hill Fort
Fastest Mythic
18:52* sorry Vidar ยท estimated

sorry

Freyr ยท Blue
Win 1880 +3
EAPM
93.0
Favorite unit
Throwing Axeman
81 fielded
Largest army
159
First expansion
7:54
Age path
FreyjaClassical ยท Research start 3:30
AegirHeroic ยท Research start 8:49
VidarMythic ยท Est. start 16:52
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Market economy100 total resource volume
Large army production159 military units
No post-game awards

๐‚ƒ๐‚ƒ

Loki ยท Yellow
Loss 1487 -3
EAPM
73.6
Favorite unit
Jarl
60 fielded
Largest army
245
First expansion
10:22
Age path
ForsetiClassical ยท Est. start 3:09
BragiHeroic ยท Est. start 10:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,100 total resource volume
Large army production245 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch ยท 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

sorry

Bought

No buys

Sold

Food100
Total player market volume100

๐‚ƒ๐‚ƒ

Bought

Food400

Sold

Food200
Wood500
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sorry

Army ยท 159

Units

Throwing Axeman81
Godi30
Jarl25
Hirdman15
Hersir6
Rock Giant2
Buildings 11 types
House17
Wall13
Farm9
Ox Cart Building9
Longhouse7
Great Hall5
Armory3
Town Center3
Hill Fort2
Temple2
Market1
God powers 3 invoked
Forest Fire1
Gullinbursti1
Tempest1

๐‚ƒ๐‚ƒ

Army ยท 245

Units

Jarl60
Hersir54
Throwing Axeman46
Raiding Cavalry23
Berserk22
Hirdman20
Godi15
Troll5
Buildings 9 types
House27
Great Hall6
Ox Cart Building5
Longhouse4
Wall3
Armory2
Market1
Temple1
Town Center1
God powers 5 invoked
Healing Spring2
Spy2
Flaming Weapons1