Replay-derived match flow, timings, and composition.

Advanced match analysis

iHaveLongBalls vs Jf33333222

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
23209
Duration
12:21
Patch
19.17020
Played
· 3 hours ago
Tundra map preview
MapTundra
Winner
iHaveLongBalls Isis · Elo 910 +30
12:21 Match length
Defeated
Jf33333222 Zeus · Elo 853 -15
58.1% win probability Pre-match · iHaveLongBalls favored win probability 41.9%
Key momentsIn match order
Fastest Classical
4:31* Jf33333222 Athena · estimated
First pressure
4:50 Jf33333222 Military Academy
First extra TC
9:02 iHaveLongBalls Town Center
Armory timing
10:53 iHaveLongBalls Armory
Market timing
11:38 iHaveLongBalls Market

iHaveLongBalls

Isis · Blue
Win 910 +30
EAPM
18.4
Favorite unit
Axeman
12 fielded
Largest army
16
First expansion
9:02
Age path
BastClassical · Research start 4:05
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

Jf33333222

Zeus · Red
Loss 853 -15
EAPM
35.6
Favorite unit
Hoplite
38 fielded
Largest army
43
First expansion
—
Age path
AthenaClassical · Research start 3:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

iHaveLongBalls

Army · 16

Units

Axeman12
Slinger4
Buildings 12 types
House17
Obelisk15
Granary3
Mining Camp3
Barracks2
Town Center2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.

Jf33333222

Army · 43

Units

Hoplite38
Heracles2
Jason2
Minotaur1
Buildings 6 types
House14
Wall12
Granary5
Military Academy5
Storehouse2
Temple1
God powers 2 invoked
Bolt1
Restoration1