Replay-derived match flow, timings, and composition.

Advanced match analysis

Major vs grantvh

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
10512
Duration
18:28
Patch
19.17020
Played
· 3 hours ago
Midgard map preview
MapMidgard
Winner
Major Quetzalcoatl · Elo 1050 +15
18:28 Match length
Defeated
grantvh Kronos · Elo 973 -38
60.9% win probability Pre-match · Major favored win probability 39.1%
Key momentsIn match order
Fastest Classical
3:08* grantvh Prometheus · estimated
First pressure
3:09 Major Warrior Priest trained
First extra TC
9:10 Major Town Center
Armory timing
10:25 grantvh Armory
Fastest Heroic
14:56* Major Coatlicue · estimated

Major

Quetzalcoatl · Blue
Win 1050 +15
EAPM
42.2
Favorite unit
Coyote Warrior
16 fielded
Largest army
55
First expansion
9:10
Age path
PatecatlClassical · Est. start 2:53
CoatlicueHeroic · Est. start 13:41
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling10 wall build events
No post-game awards

grantvh

Kronos · Red
Loss 973 -38
EAPM
53.7
Favorite unit
Turma
33 fielded
Largest army
94
First expansion
—
Age path
PrometheusClassical · Research start 2:08
HyperionHeroic · Research start 15:16
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production94 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Major

Army · 55

Units

Coyote Warrior16
Warrior Priest16
Eagle Warrior10
Ayotochtli4
Centzon Totochtin4
Tequihua Archer4
Tlamanih Spearman1
Buildings 10 types
Farm25
House19
Wall10
Calpulli9
Nobles Hut4
Temple2
Armory1
Sentry Tower1
Town Center1
War Hut1
God powers 3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

grantvh

Army · 94

Units

Turma33
Murmillo25
Cheiroballista17
Promethean14
Oracle5
Buildings 7 types
Manor6
Counter Barracks4
Farm4
Military Barracks4
Temple3
Armory1
Economic Guild1
God powers 6 invoked
Valor3
Deconstruction2
Chaos1