Advanced match analysis
gro_Ovin vs mithrandir
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 27265
- Duration
- 24:26
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
gro_Ovin
Poseidon · Elo 1231 +19
24:26
Match length
Defeated
mithrandir
Ra · Elo 1266 -19
45.0% win probability
Pre-match · mithrandir favored · Upset
win probability 55.0%
Key momentsIn match order
gro_Ovin
Poseidon · Blue- EAPM
- 51.2
- Favorite unit
- Hippeus 106 fielded
- Largest army
- 155
- First expansion
- 6:38
Age path
HermesClassical · Research start 3:08
DionysusHeroic · Research start 9:38
HephaestusMythic · Est. start 15:10
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production155 military units
No post-game awards
mithrandir
Ra · Yellow- EAPM
- 37.4
- Favorite unit
- Slinger 102 fielded
- Largest army
- 141
- First expansion
- 11:38
Age path
PtahClassical · Research start 4:26
SekhmetHeroic · Est. start 8:45
HorusMythic · Est. start 17:13
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy1,900 total resource volume
Large army production141 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,900 total volume›
gro_Ovin
Bought
No buys
Sold
No sells
Total player market volume0
mithrandir
Bought
No buys
Sold
Total player market volume1,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.