Replay-derived match flow, timings, and composition.

Advanced match analysis

gro_Ovin vs mithrandir

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
27265
Duration
24:26
Patch
19.17020
Played
· 3 hours ago
Yellow River map preview
MapYellow River
Winner
gro_Ovin Poseidon · Elo 1231 +19
24:26 Match length
Defeated
mithrandir Ra · Elo 1266 -19
45.0% win probability Pre-match · mithrandir favored · Upset win probability 55.0%
Key momentsIn match order
Fastest Classical
4:08* gro_Ovin Hermes · estimated
First pressure
5:01 gro_Ovin Stable
First extra TC
6:38 gro_Ovin Town Center
Armory timing
7:15 mithrandir Armory
Fastest Heroic
10:00* mithrandir Sekhmet · estimated
Fortress timing
12:20 gro_Ovin Fortress
Market timing
16:32 mithrandir Market
Fastest Mythic
17:10* gro_Ovin Hephaestus · estimated

gro_Ovin

Poseidon · Blue
Win 1231 +19
EAPM
51.2
Favorite unit
Hippeus
106 fielded
Largest army
155
First expansion
6:38
Age path
HermesClassical · Research start 3:08
DionysusHeroic · Research start 9:38
HephaestusMythic · Est. start 15:10
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production155 military units
No post-game awards

mithrandir

Ra · Yellow
Loss 1266 -19
EAPM
37.4
Favorite unit
Slinger
102 fielded
Largest army
141
First expansion
11:38
Age path
PtahClassical · Research start 4:26
SekhmetHeroic · Est. start 8:45
HorusMythic · Est. start 17:13
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy1,900 total resource volume
Large army production141 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

gro_Ovin

Bought

No buys

Sold

No sells

Total player market volume0

mithrandir

Bought

No buys

Sold

Wood1,900
Total player market volume1,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gro_Ovin

Army · 155

Units

Hippeus106
Hydra15
Prodromos10
Centaur9
Hetairos6
Colossus3
Atalanta2
Theseus2
Hippolyta1
Polyphemus1
Buildings 12 types
House55
Farm25
Stable22
Storehouse14
Military Academy13
Fortress9
Archery Range8
Granary6
Armory3
Temple3
Town Center3
Market1
God powers 4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1

mithrandir

Army · 141

Units

Slinger102
Spearman25
War Elephant6
Avenger5
Scarab3
Buildings 15 types
Farm54
House16
Obelisk9
Lumber Camp6
Mining Camp4
Barracks3
Granary3
Market2
Temple2
Town Center2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 5 invoked
Shifting Sands2
Citadel1
Rain1
Tornado1