Advanced match analysis
Pardazs vs Metal_Lord_BR
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 10061
- Duration
- 23:41
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
Pardazs
Nuwa · Elo 1377 -13
23:41
Match length
Winner
Metal_Lord_BR
Isis · Elo 1470 +13
36.9% win probability
Pre-match · Metal_Lord_BR favored
win probability 63.1%
Key momentsIn match order
Pardazs
Nuwa · Cyan- EAPM
- 60.3
- Favorite unit
- Ge Halberdier 141 fielded
- Largest army
- 358
- First expansion
- 3:56
Age path
HoutuClassical · Est. start 2:50
GoumangHeroic · Est. start 8:13
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy100 total resource volume
Large army production358 military units
No post-game awards
Metal_Lord_BR
Isis · Green- EAPM
- 35.4
- Favorite unit
- Chariot Archer 44 fielded
- Largest army
- 88
- First expansion
- 4:25
Age path
BastClassical · Research start 3:13
NephthysHeroic · Est. start 8:01
ThothMythic · Est. start 14:19
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy400 total resource volume
Large army production88 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
Pardazs
Bought
Sold
No sells
Total player market volume100
Metal_Lord_BR
Bought
No buys
Sold
Total player market volume400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.