Replay-derived match flow, timings, and composition.

Advanced match analysis

Pardazs vs Metal_Lord_BR

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
10061
Duration
23:41
Patch
19.17020
Played
· 3 hours ago
Yellow River map preview
MapYellow River
Defeated
Pardazs Nuwa · Elo 1377 -13
23:41 Match length
Winner
Metal_Lord_BR Isis · Elo 1470 +13
36.9% win probability Pre-match · Metal_Lord_BR favored win probability 63.1%
Key momentsIn match order
Fastest Classical
3:50* Pardazs Houtu · estimated
First extra TC
3:56 Pardazs Town Center
Armory timing
4:43 Metal_Lord_BR Armory
First pressure
6:27 Metal_Lord_BR Barracks
Market timing
6:43 Pardazs Market
Fastest Heroic
9:16* Metal_Lord_BR Nephthys · estimated
Fortress timing
9:38 Metal_Lord_BR Migdol Stronghold
Fastest Mythic
16:19* Metal_Lord_BR Thoth · estimated

Pardazs

Nuwa · Cyan
Loss 1377 -13
EAPM
60.3
Favorite unit
Ge Halberdier
141 fielded
Largest army
358
First expansion
3:56
Age path
HoutuClassical · Est. start 2:50
GoumangHeroic · Est. start 8:13
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy100 total resource volume
Large army production358 military units
No post-game awards

Metal_Lord_BR

Isis · Green
Win 1470 +13
EAPM
35.4
Favorite unit
Chariot Archer
44 fielded
Largest army
88
First expansion
4:25
Age path
BastClassical · Research start 3:13
NephthysHeroic · Est. start 8:01
ThothMythic · Est. start 14:19
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy400 total resource volume
Large army production88 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Pardazs

Bought

Food100

Sold

No sells

Total player market volume100

Metal_Lord_BR

Bought

No buys

Sold

Wood400
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pardazs

Army · 358

Units

Ge Halberdier141
Wuzu Javelineer122
White Horse Cavalry45
Tiger Cavalry13
Pioneer9
Chu Ko Nu8
Sage6
Siege Crossbow4
Jiang Zi Ya3
Qing Long3
Dao Swordsman2
Li Jing2
Buildings 11 types
Farm34
House20
Silo16
Military Camp8
Armory5
Baolei3
Machine Workshop3
Town Center3
Market2
Imperial Academy1
Temple1
God powers 4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1

Metal_Lord_BR

Army · 88

Units

Chariot Archer44
War Elephant37
Spearman3
Catapult2
Scorpion Man2
Buildings 17 types
Farm39
House19
Obelisk14
Wall14
Migdol Stronghold8
Barracks6
Granary5
Mining Camp5
Lumber Camp4
Siege Works3
Armory2
Town Center2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1