Replay-derived match flow, timings, and composition.

Advanced match analysis

BRCwolf vs Cap'nK

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
6708
Duration
6:25
Patch
19.17020
Played
· 3 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
BRCwolf Oranos · Elo 1012 -11
6:25 Match length
Winner
Cap'nK Hades · Elo 1137 +11
32.7% win probability Pre-match · Cap'nK favored win probability 67.3%
Key momentsIn match order
First pressure
3:26 BRCwolf Military Barracks
Fastest Classical
3:49* BRCwolf Prometheus · estimated
Market timing
4:14 Cap'nK Market

BRCwolf

Oranos · Blue
Loss 1012 -11
EAPM
35.7
Favorite unit
Murmillo
8 fielded
Largest army
12
First expansion
—
Age path
PrometheusClassical · Est. start 2:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Cap'nK

Hades · Red
Win 1137 +11
EAPM
21.0
Favorite unit
Hippeus
4 fielded
Largest army
9
First expansion
—
Age path
AresClassical · Est. start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BRCwolf

Army · 12

Units

Murmillo8
Turma4
Buildings 4 types
Manor2
Counter Barracks1
Military Barracks1
Temple1
God powers 4 invoked
Valor3
Shockwave1

Cap'nK

Army · 9

Units

Hippeus4
Toxotes4
Ajax1
Buildings 7 types
House3
Storehouse2
Archery Range1
Granary1
Market1
Stable1
Temple1
God powers 1 invoked
Sentinel1