Advanced match analysis
DarthSauron vs Celtic Crusher
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 14962
- Duration
- 27:36
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
DarthSauron
Hades · Elo 910 +15
27:36
Match length
Defeated
Celtic Crusher
Kronos · Elo 862 -15
56.9% win probability
Pre-match · DarthSauron favored
win probability 43.1%
Key momentsIn match order
DarthSauron
Hades · Mint- EAPM
- 35.5
- Favorite unit
- Peltast 181 fielded
- Largest army
- 384
- First expansion
- 7:09
Age path
AresClassical · Research start 4:26
ApolloHeroic · Est. start 12:51
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production384 military units
No post-game awards
Celtic Crusher
Kronos · Maroon- EAPM
- 25.1
- Favorite unit
- Contarius 103 fielded
- Largest army
- 255
- First expansion
- 14:03
Age path
PrometheusClassical · Est. start 3:31
HyperionHeroic · Research start 11:05
HeliosMythic · Research start 17:20
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production255 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.