Replay-derived match flow, timings, and composition.

Advanced match analysis

DarthSauron vs Celtic Crusher

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
14962
Duration
27:36
Patch
19.17020
Played
· 3 hours ago
Alfheim map preview
MapAlfheim
Winner
DarthSauron Hades · Elo 910 +15
27:36 Match length
Defeated
Celtic Crusher Kronos · Elo 862 -15
56.9% win probability Pre-match · DarthSauron favored win probability 43.1%
Key momentsIn match order
Fastest Classical
4:31* Celtic Crusher Prometheus · estimated
First pressure
5:47 DarthSauron Archery Range
First extra TC
7:09 DarthSauron Town Center
Armory timing
10:33 Celtic Crusher Armory
Fastest Heroic
12:20* Celtic Crusher Hyperion · estimated
Fortress timing
13:24 Celtic Crusher Palace
Fastest Mythic
19:20* Celtic Crusher Helios · estimated
Market timing
25:34 DarthSauron Market

DarthSauron

Hades · Mint
Win 910 +15
EAPM
35.5
Favorite unit
Peltast
181 fielded
Largest army
384
First expansion
7:09
Age path
AresClassical · Research start 4:26
ApolloHeroic · Est. start 12:51
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production384 military units
No post-game awards

Celtic Crusher

Kronos · Maroon
Loss 862 -15
EAPM
25.1
Favorite unit
Contarius
103 fielded
Largest army
255
First expansion
14:03
Age path
PrometheusClassical · Est. start 3:31
HyperionHeroic · Research start 11:05
HeliosMythic · Research start 17:20
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production255 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DarthSauron

Army · 384

Units

Peltast181
Hoplite80
Toxotes50
Hypaspist33
Petrobolos13
Achilles7
Ajax6
Chiron4
Cyclops4
Hippeus3
Manticore3
Buildings 13 types
Farm28
House18
Wall17
Storehouse11
Archery Range9
Fortress8
Military Academy8
Temple5
Granary3
Town Center2
Armory1
Market1
Stable1
God powers 3 invoked
Sentinel2
Pestilence1

Celtic Crusher

Army · 255

Units

Contarius103
Turma42
Murmillo32
Arcus30
Fanatic18
Cheiroballista13
Destroyer10
Katapeltes4
Fire Siphon2
Oracle1
Buildings 10 types
Farm22
Manor11
Military Barracks11
Counter Barracks5
Mirror Tower5
Town Center3
Palace2
Temple2
Armory1
Economic Guild1
God powers 17 invoked
Valor7
Deconstruction5
Chaos3
Vortex2