Replay-derived match flow, timings, and composition.

Advanced match analysis

JNKメ vs enriqueloyola957

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
3335
Duration
44:36
Patch
19.17020
Played
· 3 hours ago
Anatolia map preview
MapAnatolia
Defeated
JNKメ Tsukuyomi · Elo 769 -22
44:36 Match length
Winner
enriqueloyola957 Poseidon · Elo 676 +22
63.1% win probability Pre-match · JNKメ favored · Upset win probability 36.9%
Key momentsIn match order
Fastest Classical
3:43* JNKメ Inari Okami · estimated
First pressure
4:25 JNKメ Stable Japanese
Armory timing
6:06 JNKメ Armory
First extra TC
10:03 enriqueloyola957 Town Center
Fastest Heroic
10:14* enriqueloyola957 Dionysus · estimated
Fortress timing
14:01 enriqueloyola957 Fortress
Market timing
17:24 enriqueloyola957 Market
Fastest Mythic
18:48* JNKメ Okuninushi · estimated

JNKメ

Tsukuyomi · Blue
Loss 769 -22
EAPM
34.4
Favorite unit
Yumi Horse Archer
104 fielded
Largest army
188
First expansion
14:49
Age path
Inari OkamiClassical · Est. start 2:58
FujinHeroic · Est. start 10:00
OkuninushiMythic · Est. start 17:18
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling34 wall build events
Water commitment2 dock build events
Market economy13,600 total resource volume
Large army production188 military units
No post-game awards

enriqueloyola957

Poseidon · Red
Win 676 +22
EAPM
32.9
Favorite unit
Prodromos
173 fielded
Largest army
427
First expansion
10:03
Age path
HermesClassical · Research start 3:33
DionysusHeroic · Research start 8:59
ArtemisMythic · Research start 18:37
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Water commitment2 dock build events
Market economy3,500 total resource volume
Large army production427 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 17,100 total volume

JNKメ

Bought

No buys

Sold

Food5,000
Wood8,600
Total player market volume13,600

enriqueloyola957

Bought

Food800

Sold

Food500
Wood2,200
Total player market volume3,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JNKメ

Army · 188

Units

Yumi Horse Archer104
Onmyoji54
Naginata Rider23
Daimyo6
Kitsune1
Buildings 13 types
House61
Wall34
Farm32
Watermill10
Shrine Japanese8
Stable Japanese7
Town Center6
Mining Camp Japanese4
Castle3
Dock2
Market2
Armory1
Temple1
God powers 10 invoked
Swampland4
New Moon2
Smiting Gust2
Sacred Gate1
Titan Gate1

enriqueloyola957

Army · 427

Units

Prodromos173
Hoplite98
Hetairos41
Toxotes30
Hypaspist29
Petrobolos27
Peltast11
Theseus5
Atalanta4
Hippeus3
Hippolyta3
Polyphemus3
Buildings 15 types
Farm30
House22
Storehouse22
Fortress10
Town Center7
Military Academy5
Wall5
Archery Range3
Stable3
Dock2
Market2
Sentry Tower2
Armory1
Granary1
Temple1
God powers 7 invoked
Cease Fire3
Bronze1
Earthquake1
Lure1
Titan Gate1