Replay-derived match flow, timings, and composition.

Advanced match analysis

Aluc vs UltraTroya

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
11348
Duration
21:47
Patch
19.17020
Played
· 3 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Aluc Tsukuyomi · Elo 1434 -13
21:47 Match length
Winner
UltraTroya Thor · Elo 1515 +13
38.5% win probability Pre-match · UltraTroya favored win probability 61.5%
Key momentsIn match order
First pressure
1:34 UltraTroya Hersir trained
Fastest Classical
3:47* Aluc Inari Okami · estimated
Armory timing
4:43 UltraTroya Dwarven Armory
Fastest Heroic
12:14* UltraTroya Bragi · estimated
Market timing
15:02 Aluc Market
Fortress timing
17:38 UltraTroya Hill Fort
First extra TC
18:46 UltraTroya Town Center
Fastest Mythic
21:42* UltraTroya Tyr · estimated

Aluc

Tsukuyomi · Blue
Loss 1434 -13
EAPM
58.1
Favorite unit
Daimyo
31 fielded
Largest army
133
First expansion
—
Age path
Inari OkamiClassical · Research start 3:02
FujinHeroic · Est. start 12:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling18 wall build events
Market economy500 total resource volume
Large army production133 military units
No post-game awards

UltraTroya

Thor · Red
Win 1515 +13
EAPM
75.4
Favorite unit
Hersir
30 fielded
Largest army
142
First expansion
18:46
Age path
ForsetiClassical · Research start 3:40
BragiHeroic · Research start 10:59
TyrMythic · Est. start 19:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Market economy1,000 total resource volume
Large army production142 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

Aluc

Bought

No buys

Sold

Food200
Wood300
Total player market volume500

UltraTroya

Bought

No buys

Sold

Food1,000
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aluc

Army · 133

Units

Daimyo31
Yumi Horse Archer28
Samurai27
Naginata Rider22
Onna Musha12
Bushi6
Yumi Archer5
Kitsune2
Buildings 13 types
Farm20
House20
Wall18
Watermill9
Stable Japanese6
Dojo5
Mining Camp Japanese4
Guardhouse2
Market2
Shrine Japanese2
Armory1
Castle1
Temple1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1

UltraTroya

Army · 142

Units

Hersir30
Throwing Axeman30
Berserk26
Godi25
Battle Boar7
Portable Ram7
Jarl6
Hirdman5
Troll5
Raiding Cavalry1
Buildings 11 types
Farm26
House17
Wall9
Great Hall8
Ox Cart Building7
Longhouse6
Hill Fort2
Dwarven Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Healing Spring2
Fimbulwinter1
Flaming Weapons1