Replay-derived match flow, timings, and composition.

Advanced match analysis

[Ultima]Scoobyu vs Lordstephan1991

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
2074
Duration
8:09
Patch
19.17020
Played
· 3 hours ago
Megalopolis map preview
MapMegalopolis
Winner
[Ultima]Scoobyu Odin · Elo 1236 +17
8:09 Match length
Defeated
Lordstephan1991 Odin · Elo 1226 -17
51.4% win probability Pre-match · [Ultima]Scoobyu favored win probability 48.6%
Key momentsIn match order
First pressure
1:57 [Ultima]Scoobyu Hersir trained
Fastest Classical
4:14* [Ultima]Scoobyu Freyja · estimated
Armory timing
6:01 [Ultima]Scoobyu Armory

[Ultima]Scoobyu

Odin · Purple
Win 1236 +17
EAPM
44.5
Favorite unit
Raiding Cavalry
19 fielded
Largest army
24
First expansion
—
Age path
FreyjaClassical · Est. start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Lordstephan1991

Odin · Red
Loss 1226 -17
EAPM
27.1
Favorite unit
Hirdman
5 fielded
Largest army
15
First expansion
—
Age path
FreyjaClassical · Est. start 4:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[Ultima]Scoobyu

Army · 24

Units

Raiding Cavalry19
Hersir3
Valkyrie2
Buildings 4 types
House5
Great Hall2
Armory1
Temple1
God powers None invoked

No god powers recorded.

Lordstephan1991

Army · 15

Units

Hirdman5
Raiding Cavalry5
Hersir4
Berserk1
Buildings 6 types
House5
Ox Cart Building3
Armory1
Great Hall1
Longhouse1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1