Replay-derived match flow, timings, and composition.

Advanced match analysis

microwaving a sandwich vs polomanino

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
13614
Duration
22:03
Patch
19.17020
Played
· 3 hours ago
Oasis map preview
MapOasis
Defeated
microwaving a sandwich Poseidon · Elo 1237 -13
22:03 Match length
Winner
polomanino Odin · Elo 1333 +13
36.5% win probability Pre-match · polomanino favored win probability 63.5%
Key momentsIn match order
First pressure
1:48 polomanino Hersir trained
Fastest Classical
3:49* microwaving a sandwich Hermes · estimated
Armory timing
9:35 microwaving a sandwich Armory
Fastest Heroic
12:20* microwaving a sandwich Dionysus · estimated
First extra TC
12:40 polomanino Town Center
Fortress timing
14:24 microwaving a sandwich Fortress

microwaving a sandwich

Poseidon · Blue
Loss 1237 -13
EAPM
48.1
Favorite unit
Hypaspist
34 fielded
Largest army
102
First expansion
—
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Est. start 11:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling17 wall build events
Large army production102 military units
No post-game awards

polomanino

Odin · Red
Win 1333 +13
EAPM
70.0
Favorite unit
Throwing Axeman
92 fielded
Largest army
243
First expansion
12:40
Age path
HeimdallClassical · Research start 3:01
SkadiHeroic · Est. start 14:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Large army production243 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

microwaving a sandwich

Army · 102

Units

Hypaspist34
Hippeus21
Peltast17
Prodromos10
Hoplite5
Toxotes4
Atalanta3
Petrobolos3
Hippolyta2
Theseus2
Hydra1
Buildings 11 types
House29
Farm21
Wall17
Storehouse7
Stable5
Granary3
Military Academy3
Archery Range2
Fortress2
Temple2
Armory1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

polomanino

Army · 243

Units

Throwing Axeman92
Huskarl25
Hersir22
Raiding Cavalry21
Hirdman20
Berserk16
Einheri15
Jarl10
Frost Giant8
Godi7
Portable Ram7
Buildings 9 types
House25
Wall11
Longhouse5
Great Hall4
Ox Cart Building4
Hill Fort3
Temple2
Armory1
Town Center1
God powers 3 invoked
Frost1
Great Hunt1
Undermine1