Replay-derived match flow, timings, and composition.

Advanced match analysis

DengleDaddySWAG vs FADINHA ❤

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
951
Duration
15:37
Patch
19.17020
Played
· 3 hours ago
Yellow River map preview
MapYellow River
Defeated
DengleDaddySWAG Hades · Elo 1051 -20
15:37 Match length
Winner
FADINHA ❤ Gaia · Elo 1013 +20
55.4% win probability Pre-match · DengleDaddySWAG favored · Upset win probability 44.6%
Key momentsIn match order
Fastest Classical
4:39* DengleDaddySWAG Ares · estimated
First extra TC
4:43 FADINHA ❤ Town Center
Armory timing
7:03 FADINHA ❤ Armory
First pressure
8:30 DengleDaddySWAG Archery Range
Fastest Heroic
9:38* FADINHA ❤ Theia · estimated

DengleDaddySWAG

Hades · Yellow
Loss 1051 -20
EAPM
23.2
Favorite unit
Prodromos
20 fielded
Largest army
32
First expansion
5:41
Age path
AresClassical · Research start 3:39
ApolloHeroic · Research start 12:50
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards

FADINHA ❤

Gaia · Pink
Win 1013 +20
EAPM
64.2
Favorite unit
Contarius
52 fielded
Largest army
80
First expansion
4:43
Age path
LetoClassical · Est. start 4:04
TheiaHeroic · Research start 8:23
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production80 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DengleDaddySWAG

Army · 32

Units

Prodromos20
Toxotes3
Achilles2
Ajax2
Chiron2
Manticore2
Cyclops1
Buildings 10 types
Farm26
House9
Sentry Tower6
Granary4
Stable4
Storehouse3
Town Center3
Archery Range2
Armory1
Temple1
God powers 3 invoked
Sentinel2
Pestilence1

FADINHA ❤

Army · 80

Units

Contarius52
Dryad21
Oracle3
Automaton2
Murmillo2
Buildings 7 types
Farm13
Economic Guild11
Manor8
Military Barracks6
Town Center2
Armory1
Temple1
God powers 6 invoked
Hesperides Tree3
Gaia Forest2
Spider Lair1