Replay-derived match flow, timings, and composition.

Advanced match analysis

Jf33333222 vs grantvh

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
18818
Duration
7:05
Patch
19.17020
Played
· 1 hour ago
Oasis map preview
MapOasis
Defeated
Jf33333222 Zeus · Elo 868 -11
7:05 Match length
Winner
grantvh Kronos · Elo 1011 +30
30.5% win probability Pre-match · grantvh favored win probability 69.5%
Key momentsIn match order
Fastest Classical
3:03* grantvh Prometheus · estimated
First pressure
3:05 grantvh Counter Barracks

Jf33333222

Zeus · Blue
Loss 868 -11
EAPM
30.5
Favorite unit
Hoplite
6 fielded
Largest army
11
First expansion
—
Age path
AthenaClassical · Est. start 2:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
No post-game awards

grantvh

Kronos · Red
Win 1011 +30
EAPM
47.4
Favorite unit
Cheiroballista
6 fielded
Largest army
14
First expansion
—
Age path
PrometheusClassical · Research start 2:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jf33333222

Army · 11

Units

Hoplite6
Jason4
Heracles1
Buildings 6 types
House8
Wall8
Granary2
Storehouse2
Military Academy1
Temple1
God powers 1 invoked
Bolt1

grantvh

Army · 14

Units

Cheiroballista6
Promethean6
Turma2
Buildings 4 types
Counter Barracks2
Manor2
Military Barracks1
Temple1
God powers 3 invoked
Valor2
Deconstruction1