Replay-derived match flow, timings, and composition.

Advanced match analysis

洪荒耗神 vs Feen

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
7848
Duration
18:14
Patch
19.17020
Played
· 1 hour ago
Ghost Lake map preview
MapGhost Lake
Winner
洪荒耗神 Shennong · Elo 1498 +9
18:14 Match length
Defeated
Feen Isis · Elo 1325 -9
73.0% win probability Pre-match · 洪荒耗神 favored win probability 27.0%
Key momentsIn match order
Fastest Classical
3:58* Feen Bast · estimated
Armory timing
4:33 Feen Armory
First extra TC
4:49 洪荒耗神 Town Center
First pressure
9:42 洪荒耗神 Imperial Academy
Fastest Heroic
10:12* Feen Nephthys · estimated
Fortress timing
10:33 Feen Migdol Stronghold
Market timing
17:16 洪荒耗神 Market

洪荒耗神

Shennong · Blue
Win 1498 +9
EAPM
57.5
Favorite unit
Wuzu Javelineer
50 fielded
Largest army
158
First expansion
4:49
Age path
HoutuClassical · Research start 3:08
RushouHeroic · Est. start 10:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling25 wall build events
Large army production158 military units
No post-game awards

Feen

Isis · Red
Loss 1325 -9
EAPM
32.8
Favorite unit
Chariot Archer
53 fielded
Largest army
78
First expansion
4:58
Age path
BastClassical · Est. start 2:58
NephthysHeroic · Est. start 8:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

洪荒耗神

Army · 158

Units

Wuzu Javelineer50
Ge Halberdier31
Chu Ko Nu25
Siege Crossbow20
Fire Archer15
Pioneer9
Dao Swordsman5
Jiang Zi Ya2
Sage1
Buildings 12 types
Wall25
House21
Silo15
Military Camp10
Farm9
Machine Workshop6
Baolei2
Town Center2
Armory1
Imperial Academy1
Market1
Temple1
God powers 4 invoked
Prosperous Seeds2
Earth Wall1
Venom Beast1

Feen

Army · 78

Units

Chariot Archer53
War Elephant22
Sphinx3
Buildings 14 types
House16
Farm14
Wall7
Obelisk6
Granary5
Mining Camp5
Lumber Camp4
Migdol Stronghold3
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1