Replay-derived match flow, timings, and composition.

Advanced match analysis

descedaigugu vs RatoCoveiro

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
16604
Duration
11:08
Patch
19.17020
Played
· 1 hour ago
Giza map preview
MapGiza
Defeated
descedaigugu Hades · Elo 736 -12
11:08 Match length
Winner
RatoCoveiro Tezcatlipoca · Elo 859 +12
33.0% win probability Pre-match · RatoCoveiro favored win probability 67.0%
Key momentsIn match order
First pressure
4:02 RatoCoveiro Warrior Priest trained
Fastest Classical
4:39* RatoCoveiro Malinalxochitl · estimated
First extra TC
7:02 descedaigugu Town Center
Market timing
7:23 RatoCoveiro Market
Armory timing
8:07 RatoCoveiro Armory
Fastest Heroic
10:08* RatoCoveiro Itzpapalotl · estimated

descedaigugu

Hades · Blue
Loss 736 -12
EAPM
16.1
Favorite unit
Hippeus
9 fielded
Largest army
22
First expansion
7:02
Age path
AresClassical · Research start 5:59
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

RatoCoveiro

Tezcatlipoca · Maroon
Win 859 +12
EAPM
20.4
Favorite unit
Warrior Priest
5 fielded
Largest army
11
First expansion
—
Age path
MalinalxochitlClassical · Est. start 3:39
ItzpapalotlHeroic · Est. start 8:53
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy100 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

descedaigugu

Bought

No buys

Sold

No sells

Total player market volume0

RatoCoveiro

Bought

Food100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

descedaigugu

Army · 22

Units

Hippeus9
Toxotes9
Cyclops3
Ajax1
Buildings 10 types
House6
Farm5
Storehouse5
Granary3
Archery Range2
Stable2
Armory1
Market1
Temple1
Town Center1
God powers 1 invoked
Sentinel1

RatoCoveiro

Army · 11

Units

Warrior Priest5
Tequihua Archer3
Tlamanih Spearman3
Buildings 7 types
Calpulli5
House5
Nobles Hut2
Temple2
War Hut2
Armory1
Market1
God powers 3 invoked
Infestation1
Obsidian Mirror1
Purge1