Replay-derived match flow, timings, and composition.

Advanced match analysis

yvesmarieaudinet vs Serhan

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
971
Duration
18:51
Patch
19.17020
Played
· 1 hour ago
Cloud Forest map preview
MapCloud Forest
Winner
yvesmarieaudinet Quetzalcoatl · Elo 1102 +13
18:51 Match length
Defeated
Serhan Zeus · Elo 1018 -13
61.9% win probability Pre-match · yvesmarieaudinet favored win probability 38.1%
Key momentsIn match order
Fastest Classical
3:46* Serhan Hermes · estimated
First pressure
3:46 yvesmarieaudinet Warrior Priest trained
First extra TC
5:54 yvesmarieaudinet Town Center
Armory timing
11:08 Serhan Armory
Fastest Heroic
12:50* Serhan Apollo · estimated

yvesmarieaudinet

Quetzalcoatl · Blue
Win 1102 +13
EAPM
23.4
Favorite unit
Tequihua Archer
26 fielded
Largest army
72
First expansion
5:54
Age path
PatecatlClassical · Est. start 3:59
CoyolxauhquiHeroic · Est. start 13:03
XolotlMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

Serhan

Zeus · Purple
Loss 1018 -13
EAPM
38.6
Favorite unit
Hippeus
50 fielded
Largest army
84
First expansion
—
Age path
HermesClassical · Research start 2:46
ApolloHeroic · Research start 11:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production84 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

yvesmarieaudinet

Army · 72

Units

Tequihua Archer26
Warrior Priest21
Tlamanih Spearman20
Otontin2
Shorn One2
Tzitzimitl1
Buildings 10 types
Farm36
House23
Calpulli13
Sentry Tower3
Town Center2
War Hut2
Armory1
Great Temple1
Nobles Hut1
Temple1
God powers 2 invoked
Agave Bloom1
Starfall1

Serhan

Army · 84

Units

Hippeus50
Hoplite22
Centaur6
Jason3
Heracles2
Prodromos1
Buildings 9 types
House17
Farm13
Granary7
Storehouse4
Wall4
Stable3
Military Academy2
Armory1
Temple1
God powers 2 invoked
Bolt1
Cease Fire1