Replay-derived match flow, timings, and composition.

Advanced match analysis

bones vs Boxeronte

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
27566
Duration
18:04
Patch
19.17020
Played
· 1 hour ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
bones Kronos · Elo 2095 +4
18:04 Match length
Defeated
Boxeronte Gaia · Elo 1764 -4
87.1% win probability Pre-match · bones favored win probability 12.9%
Key momentsIn match order
Fastest Classical
3:41* bones Prometheus · estimated
First pressure
3:58 Boxeronte Counter Barracks
First extra TC
4:21 bones Town Center
Armory timing
9:47 bones Armory
Market timing
9:48 bones Market
Fastest Heroic
12:32* bones Hyperion · estimated
Fortress timing
12:42 bones Palace

bones

Kronos · Blue
Win 2095 +4
EAPM
62.4
Favorite unit
Murmillo
90 fielded
Largest army
201
First expansion
4:21
Age path
PrometheusClassical · Research start 2:41
HyperionHeroic · Est. start 11:17
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production201 military units
No post-game awards

Boxeronte

Gaia · Red
Loss 1764 -4
EAPM
58.9
Favorite unit
Turma
33 fielded
Largest army
124
First expansion
8:10
Age path
OceanusClassical · Research start 2:46
TheiaHeroic · Est. start 12:58
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment1 dock build events
Market economy200 total resource volume
Large army production124 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

bones

Bought

No buys

Sold

No sells

Total player market volume0

Boxeronte

Bought

No buys

Sold

Wood200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

bones

Army · 201

Units

Murmillo90
Turma77
Arcus14
Katapeltes9
Promethean6
Oracle4
Satyr1
Buildings 11 types
Farm23
Wall16
Manor10
Military Barracks9
Counter Barracks5
Economic Guild2
Palace2
Town Center2
Armory1
Market1
Temple1
God powers 11 invoked
Valor8
Deconstruction2
Chaos1

Boxeronte

Army · 124

Units

Turma33
Dryad32
Arcus20
Contarius14
Katapeltes10
Oracle7
Stymphalian Bird4
Caladria3
Murmillo1
Buildings 12 types
Manor9
Farm6
Military Barracks5
Counter Barracks4
Palace4
Armory3
Economic Guild3
Temple2
Wall2
Dock1
Market1
Town Center1
God powers 6 invoked
Gaia Forest3
Hesperides Tree2
Carnivora1