Replay-derived match flow, timings, and composition.

Advanced match analysis

Luna vs Mickyzera

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
12564
Duration
23:16
Patch
19.17020
Played
· 1 hour ago
Megalopolis map preview
MapMegalopolis
Winner
Luna Oranos · Elo 1526 +12
23:16 Match length
Defeated
Mickyzera Hades · Elo 1410 -12
66.1% win probability Pre-match · Luna favored win probability 33.9%
Key momentsIn match order
Fastest Classical
3:54* Luna Prometheus · estimated
First pressure
3:58 Luna Counter Barracks
First extra TC
4:26 Mickyzera Town Center
Armory timing
8:40 Luna Armory
Fastest Heroic
10:21* Luna Hyperion · estimated
Fortress timing
11:17 Luna Palace
Market timing
15:34 Luna Market
Fastest Mythic
19:29* Luna Helios · estimated

Luna

Oranos · Blue
Win 1526 +12
EAPM
42.2
Favorite unit
Contarius
65 fielded
Largest army
173
First expansion
6:08
Age path
PrometheusClassical · Research start 2:54
HyperionHeroic · Research start 9:06
HeliosMythic · Research start 17:29
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy2,500 total resource volume
Large army production173 military units
No post-game awards

Mickyzera

Hades · Red
Loss 1410 -12
EAPM
38.4
Favorite unit
Hoplite
86 fielded
Largest army
251
First expansion
4:26
Age path
AresClassical · Research start 2:54
ApolloHeroic · Est. start 12:12
HephaestusMythic · Est. start 18:27
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production251 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,500 total volume

Luna

Bought

Food1,500
Wood1,000

Sold

No sells

Total player market volume2,500

Mickyzera

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Luna

Army · 173

Units

Contarius65
Arcus50
Destroyer28
Fanatic10
Fire Siphon10
Turma4
Murmillo3
Oracle3
Buildings 11 types
Military Barracks11
Farm10
Manor10
Palace7
Counter Barracks4
Sky Passage4
Town Center4
Armory1
Economic Guild1
Market1
Temple1
God powers 14 invoked
Valor10
Chaos2
Shockwave1
Vortex1

Mickyzera

Army · 251

Units

Hoplite86
Toxotes81
Ajax23
Cyclops16
Chiron13
Peltast11
Hypaspist10
Petrobolos6
Achilles3
Gastraphetoros1
Manticore1
Buildings 13 types
Farm39
House28
Wall21
Storehouse11
Archery Range5
Granary5
Military Academy5
Armory3
Fortress2
Sentry Tower2
Town Center2
Market1
Temple1
God powers 3 invoked
Plenty Vault1
Sentinel1
Underworld Passage1