Advanced match analysis
Rave vs supdood
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 1910
- Duration
- 18:50
- Patch
- 19.17020
- Played
- · 1 hour ago
Winner
Rave
Odin · Elo 1252 +10
18:50
Match length
Defeated
supdood
Odin · Elo 1107 -10
69.7% win probability
Pre-match · Rave favored
win probability 30.3%
Key momentsIn match order
Rave
Odin · Blue- EAPM
- 32.7
- Favorite unit
- Throwing Axeman 60 fielded
- Largest army
- 150
- First expansion
- 9:51
Age path
FreyjaClassical · Research start 3:33
SkadiHeroic · Est. start 13:35
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Large army production150 military units
No post-game awards
supdood
Odin · Red- EAPM
- 52.3
- Favorite unit
- Throwing Axeman 38 fielded
- Largest army
- 68
- First expansion
- 14:55
Age path
HeimdallClassical · Est. start 4:06
SkadiHeroic · Est. start 14:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling29 wall build events
Market economy700 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
Rave
Bought
No buys
Sold
No sells
Total player market volume0
supdood
Bought
Sold
No sells
Total player market volume700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.