Replay-derived match flow, timings, and composition.

Advanced match analysis

Rave vs supdood

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
1910
Duration
18:50
Patch
19.17020
Played
· 1 hour ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Rave Odin · Elo 1252 +10
18:50 Match length
Defeated
supdood Odin · Elo 1107 -10
69.7% win probability Pre-match · Rave favored win probability 30.3%
Key momentsIn match order
First pressure
3:39 supdood Hersir trained
Fastest Classical
4:33* Rave Freyja · estimated
Armory timing
5:51 supdood Armory
First extra TC
9:51 Rave Town Center
Market timing
13:48 supdood Market
Fastest Heroic
14:50* Rave Skadi · estimated
Fortress timing
15:08 Rave Hill Fort

Rave

Odin · Blue
Win 1252 +10
EAPM
32.7
Favorite unit
Throwing Axeman
60 fielded
Largest army
150
First expansion
9:51
Age path
FreyjaClassical · Research start 3:33
SkadiHeroic · Est. start 13:35
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Large army production150 military units
No post-game awards

supdood

Odin · Red
Loss 1107 -10
EAPM
52.3
Favorite unit
Throwing Axeman
38 fielded
Largest army
68
First expansion
14:55
Age path
HeimdallClassical · Est. start 4:06
SkadiHeroic · Est. start 14:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling29 wall build events
Market economy700 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Rave

Bought

No buys

Sold

No sells

Total player market volume0

supdood

Bought

Food400
Wood300

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rave

Army · 150

Units

Throwing Axeman60
Berserk40
Huskarl15
Raiding Cavalry11
Godi10
Portable Ram8
Hersir4
Jarl2
Buildings 9 types
House17
Longhouse8
Wall8
Ox Cart Building6
Great Hall5
Town Center3
Hill Fort2
Armory1
Temple1
God powers 4 invoked
Great Hunt3
Frost1

supdood

Army · 68

Units

Throwing Axeman38
Hersir14
Hirdman7
Portable Ram4
Berserk3
Einheri2
Buildings 9 types
Wall29
House14
Longhouse4
Ox Cart Building4
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 2 invoked
Frost1
Great Hunt1