Advanced match analysis
gabtrid vs epice404
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 25538
- Duration
- 15:13
- Patch
- 19.17020
- Played
- · 1 hour ago
Winner
gabtrid
Isis · Elo 1030 +18
15:13
Match length
Defeated
epice404
Zeus · Elo 1040 -18
48.6% win probability
Pre-match · epice404 favored · Upset
win probability 51.4%
Key momentsIn match order
gabtrid
Isis · Blue- EAPM
- 64.5
- Favorite unit
- Spearman 89 fielded
- Largest army
- 134
- First expansion
- —
Age path
AnubisClassical · Est. start 4:04
NephthysHeroic · Est. start 13:12
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Heavy walling6 wall build events
Water commitment3 dock build events
Market economy1,100 total resource volume
Large army production134 military units
No post-game awards
epice404
Zeus · Red- EAPM
- 51.6
- Favorite unit
- Toxotes 19 fielded
- Largest army
- 47
- First expansion
- —
Age path
HermesClassical · Est. start 3:47
ApolloHeroic · Est. start 9:52
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment2 dock build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,100 total volume›
gabtrid
Bought
No buys
Sold
Total player market volume1,100
epice404
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.