Replay-derived match flow, timings, and composition.

Advanced match analysis

gabtrid vs epice404

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
25538
Duration
15:13
Patch
19.17020
Played
· 1 hour ago
Midgard map preview
MapMidgard
Winner
gabtrid Isis · Elo 1030 +18
15:13 Match length
Defeated
epice404 Zeus · Elo 1040 -18
48.6% win probability Pre-match · epice404 favored · Upset win probability 51.4%
Key momentsIn match order
Fastest Classical
4:47* epice404 Hermes · estimated
First pressure
5:00 gabtrid Barracks
Armory timing
5:41 epice404 Armory
Fastest Heroic
11:07* epice404 Apollo · estimated
Market timing
11:42 gabtrid Market
Fortress timing
15:11 gabtrid Migdol Stronghold

gabtrid

Isis · Blue
Win 1030 +18
EAPM
64.5
Favorite unit
Spearman
89 fielded
Largest army
134
First expansion
—
Age path
AnubisClassical · Est. start 4:04
NephthysHeroic · Est. start 13:12
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Heavy walling6 wall build events
Water commitment3 dock build events
Market economy1,100 total resource volume
Large army production134 military units
No post-game awards

epice404

Zeus · Red
Loss 1040 -18
EAPM
51.6
Favorite unit
Toxotes
19 fielded
Largest army
47
First expansion
—
Age path
HermesClassical · Est. start 3:47
ApolloHeroic · Est. start 9:52
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment2 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

gabtrid

Bought

No buys

Sold

Food1,100
Total player market volume1,100

epice404

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gabtrid

Army · 134

Units

Spearman89
Slinger45
Buildings 12 types
House17
Obelisk9
Granary7
Wall6
Mining Camp4
Barracks3
Dock3
Market2
Lumber Camp1
Migdol Stronghold1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1

epice404

Army · 47

Units

Toxotes19
Hoplite17
Hippeus4
Centaur3
Heracles2
Jason2
Buildings 10 types
Farm13
House9
Granary5
Storehouse4
Archery Range3
Dock2
Armory1
Military Academy1
Stable1
Temple1
God powers 1 invoked
Cease Fire1