Advanced match analysis
Parascelsus vs ninja
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 30947
- Duration
- 32:23
- Patch
- 19.17020
- Played
- · 1 hour ago
Winner
Parascelsus
Kronos · Elo 837 +14
32:23
Match length
Defeated
ninja
Quetzalcoatl · Elo 772 -14
59.2% win probability
Pre-match · Parascelsus favored
win probability 40.8%
Key momentsIn match order
Parascelsus
Kronos · Blue- EAPM
- 25.5
- Favorite unit
- Turma 33 fielded
- Largest army
- 90
- First expansion
- 15:31
Age path
PrometheusClassical · Est. start 2:57
HyperionHeroic · Est. start 11:24
HeliosMythic · Est. start 21:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy1,700 total resource volume
Large army production90 military units
No post-game awards
ninja
Quetzalcoatl · Red- EAPM
- 18.0
- Favorite unit
- Eagle Warrior 32 fielded
- Largest army
- 139
- First expansion
- 7:42
Age path
PatecatlClassical · Est. start 3:47
CoatlicueHeroic · Est. start 12:19
XolotlMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Market economy3,200 total resource volume
Large army production139 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,900 total volume›
Parascelsus
Bought
Sold
Total player market volume1,700
ninja
Bought
Sold
No sells
Total player market volume3,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Parascelsus
Army · 90Units
Buildings ›11 types
God powers ›13 invoked
ninja
Army · 139Units
Centzon Totochtin2