Replay-derived match flow, timings, and composition.

Advanced match analysis

Parascelsus vs ninja

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
30947
Duration
32:23
Patch
19.17020
Played
· 1 hour ago
Marsh map preview
MapMarsh
Winner
Parascelsus Kronos · Elo 837 +14
32:23 Match length
Defeated
ninja Quetzalcoatl · Elo 772 -14
59.2% win probability Pre-match · Parascelsus favored win probability 40.8%
Key momentsIn match order
First pressure
3:51 ninja Warrior Priest trained
Fastest Classical
3:57* Parascelsus Prometheus · estimated
First extra TC
7:42 ninja Town Center
Market timing
9:54 Parascelsus Market
Armory timing
10:49 ninja Armory
Fastest Heroic
12:39* Parascelsus Hyperion · estimated
Fortress timing
17:19 Parascelsus Palace
Fastest Mythic
23:29* Parascelsus Helios · estimated

Parascelsus

Kronos · Blue
Win 837 +14
EAPM
25.5
Favorite unit
Turma
33 fielded
Largest army
90
First expansion
15:31
Age path
PrometheusClassical · Est. start 2:57
HyperionHeroic · Est. start 11:24
HeliosMythic · Est. start 21:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy1,700 total resource volume
Large army production90 military units
No post-game awards

ninja

Quetzalcoatl · Red
Loss 772 -14
EAPM
18.0
Favorite unit
Eagle Warrior
32 fielded
Largest army
139
First expansion
7:42
Age path
PatecatlClassical · Est. start 3:47
CoatlicueHeroic · Est. start 12:19
XolotlMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Market economy3,200 total resource volume
Large army production139 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,900 total volume

Parascelsus

Bought

Wood100

Sold

Food100
Wood1,500
Total player market volume1,700

ninja

Bought

Food1,800
Wood1,400

Sold

No sells

Total player market volume3,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Parascelsus

Army · 90

Units

Turma33
Destroyer24
Cheiroballista13
Satyr11
Oracle Hero6
Oracle2
Promethean1
Buildings 11 types
Farm32
Palace14
Mirror Tower11
Manor9
Counter Barracks3
Market3
Temple3
Town Center2
Armory1
Economic Guild1
Sentry Tower1
God powers 13 invoked
Valor7
Deconstruction3
Chaos1
Titan Gate1
Vortex1

ninja

Army · 139

Units

Eagle Warrior32
Jaguar Rider25
Quinametzin16
Coyote Warrior15
Warrior Priest13
Ocelotl Warrior11
Tlamanih Spearman8
Otontin6
Soul Guide6
Shorn One3
Centzon Totochtin2
Tequihua Archer2
Buildings 12 types
Farm44
House19
Calpulli16
Great Temple11
Market6
Sentry Tower5
Temple5
Town Center4
Nobles Hut2
Armory1
Spike Trap1
War Hut1
God powers 4 invoked
Earth Monster2
Agave Bloom1
Corrupted Ground1